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Pregled bibliografske jedinice broj: 997364

Achievements and Usage of Learning Materials in Computer Science Hybrid Courses


Bernik, Andrija; Radošević, Danijel; Bubaš, Goran
Achievements and Usage of Learning Materials in Computer Science Hybrid Courses // Journal of Computer Science, 15 (2019), 3; 247-257 doi:10.3844/jcssp.201 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 997364 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Achievements and Usage of Learning Materials in Computer Science Hybrid Courses

Autori
Bernik, Andrija ; Radošević, Danijel ; Bubaš, Goran

Izvornik
Journal of Computer Science (1549-3636) 15 (2019), 3; 247-257

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Gamification ; LMS ; 3D Modeling ; Programming ; Implementation Results

Sažetak
The term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming II”. These hypotheses were: H1-an online course designed with the use of computer game elements enables better learning achievement in comparison to traditional non-gamified e-learning and H2-an online course designed with the use of computer game elements positively influences the frequency of use of the learning material. Both hypotheses were confirmed, based on which final conclusions were drawn regarding the use of gamification in computer science hybrid courses.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin,
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Andrija Bernik (autor)

Avatar Url Goran Bubaš (autor)

Avatar Url Danijel Radošević (autor)

Citiraj ovu publikaciju:

Bernik, Andrija; Radošević, Danijel; Bubaš, Goran
Achievements and Usage of Learning Materials in Computer Science Hybrid Courses // Journal of Computer Science, 15 (2019), 3; 247-257 doi:10.3844/jcssp.201 (međunarodna recenzija, članak, znanstveni)
Bernik, A., Radošević, D. & Bubaš, G. (2019) Achievements and Usage of Learning Materials in Computer Science Hybrid Courses. Journal of Computer Science, 15 (3), 247-257 doi:10.3844/jcssp.201.
@article{article, author = {Bernik, Andrija and Rado\v{s}evi\'{c}, Danijel and Buba\v{s}, Goran}, year = {2019}, pages = {247-257}, DOI = {10.3844/jcssp.201}, keywords = {Gamification, LMS, 3D Modeling, Programming, Implementation Results}, journal = {Journal of Computer Science}, doi = {10.3844/jcssp.201}, volume = {15}, number = {3}, issn = {1549-3636}, title = {Achievements and Usage of Learning Materials in Computer Science Hybrid Courses}, keyword = {Gamification, LMS, 3D Modeling, Programming, Implementation Results} }
@article{article, author = {Bernik, Andrija and Rado\v{s}evi\'{c}, Danijel and Buba\v{s}, Goran}, year = {2019}, pages = {247-257}, DOI = {10.3844/jcssp.201}, keywords = {Gamification, LMS, 3D Modeling, Programming, Implementation Results}, journal = {Journal of Computer Science}, doi = {10.3844/jcssp.201}, volume = {15}, number = {3}, issn = {1549-3636}, title = {Achievements and Usage of Learning Materials in Computer Science Hybrid Courses}, keyword = {Gamification, LMS, 3D Modeling, Programming, Implementation Results} }

Časopis indeksira:


  • Scopus


Citati:





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