Pregled bibliografske jedinice broj: 993048
Reverse Engineering of the MMORPG Client Protocol
Reverse Engineering of the MMORPG Client Protocol // MIPRO 2019 42nd International Convention Proceedings
Opatija, 2019. str. 1289-1294 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 993048 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Reverse Engineering of the MMORPG Client Protocol
Autori
Tomičić, Igor ; Grd, Petra ; Schatten, Markus
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
MIPRO 2019 42nd International Convention Proceedings
/ - Opatija, 2019, 1289-1294
Skup
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)
Mjesto i datum
Opatija, Hrvatska, 20.05.2019. - 24.05.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
reverse engineering ; mmorpg ; network protocol ; computer games ; cheating ; security
Sažetak
Massively Multi-Player On-Line Role-Playing Games (MMORPG) represent a computer game genre where the human player is able to assume the role of a game character and control its actions in a well defined virtual world ; the prefix “massively” denoting the vast number of players playing the game simultaneously. Cheating in such games is a fairly common occurrence and presents a major concern in network games as it is able to degrade the experience of “honest” players, with cheat prevention being considered as a subset of security issues for online games. In this paper we have presented a form of a network-level game cheating based on the MMORPG client reverse engineering method within the game Mana World, an MMORPG with client/server architecture. We have used the network protocol vulnerability of a nonencrypted data traffic in order to reverse- engineer the original data packets sent by the original game client, and replicated these packets in our own AI-based game client which enabled us complete control of the game character via Python code.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
HRZZ-IP-2014-09-3877 - Internet stvari-okvir interoperabilnosti (IoTIF) (Vrček, Neven, HRZZ - 2014-09) ( CroRIS)
Ustanove:
Fakultet organizacije i informatike, Varaždin
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus