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Pregled bibliografske jedinice broj: 991184

Development of 2D Game with Construct 2


Šag, Antonio; Orehovački, Tihomir
Development of 2D Game with Construct 2 // Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2019. str. 1916-1921 doi:10.23919/MIPRO.2019.8756702 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 991184 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Development of 2D Game with Construct 2

Autori
Šag, Antonio ; Orehovački, Tihomir

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2019, 1916-1921

Skup
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)

Mjesto i datum
Opatija, Hrvatska, 20.05.2019. - 24.05.2019

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Game Development ; Construct 2 ; Game Optimization ; GUI ; Interactive Review ; 2D Project ; Procedural Mode

Sažetak
Developing a computer game presents a big challenge, since creating a single product requires much more knowledge and experience in different areas than just programming. However, the question is how to bring your work to life in hours and days instead of weeks and months. Using the Construct 2 drag and drop method, we are able to implement visual materials into our game, and the principle of programming is reduced to the events option, which helps us to assign actions through selected graphics icons. Application instant preview allows fast prototyping and iterative development which enables testing during the entire creation process, making it much easier to detect and resolve problems. It gave us flexibility and the ability to see how the prototype of each version actually responds to certain actions, conditions, and events. As a final point, with a good organization and understanding of powerful event system, flexible behaviours, stunning visual effects and capabilities provided by the Construct application package, it is possible to do any conceivable 2D project.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Sveučilište Jurja Dobrile u Puli

Profili:

Avatar Url Tihomir Orehovački (autor)

Poveznice na cjeloviti tekst rada:

doi ieeexplore.ieee.org

Citiraj ovu publikaciju:

Šag, Antonio; Orehovački, Tihomir
Development of 2D Game with Construct 2 // Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2019. str. 1916-1921 doi:10.23919/MIPRO.2019.8756702 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Šag, A. & Orehovački, T. (2019) Development of 2D Game with Construct 2. U: Skala, K. (ur.)Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) doi:10.23919/MIPRO.2019.8756702.
@article{article, author = {\v{S}ag, Antonio and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2019}, pages = {1916-1921}, DOI = {10.23919/MIPRO.2019.8756702}, keywords = {Game Development, Construct 2, Game Optimization, GUI, Interactive Review, 2D Project, Procedural Mode}, doi = {10.23919/MIPRO.2019.8756702}, title = {Development of 2D Game with Construct 2}, keyword = {Game Development, Construct 2, Game Optimization, GUI, Interactive Review, 2D Project, Procedural Mode}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {\v{S}ag, Antonio and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2019}, pages = {1916-1921}, DOI = {10.23919/MIPRO.2019.8756702}, keywords = {Game Development, Construct 2, Game Optimization, GUI, Interactive Review, 2D Project, Procedural Mode}, doi = {10.23919/MIPRO.2019.8756702}, title = {Development of 2D Game with Construct 2}, keyword = {Game Development, Construct 2, Game Optimization, GUI, Interactive Review, 2D Project, Procedural Mode}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus


Citati:





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