Pregled bibliografske jedinice broj: 991184
Development of 2D Game with Construct 2
Development of 2D Game with Construct 2 // Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2019. str. 1916-1921 doi:10.23919/MIPRO.2019.8756702 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 991184 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Development of 2D Game with Construct 2
Autori
Šag, Antonio ; Orehovački, Tihomir
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
/ Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2019, 1916-1921
Skup
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)
Mjesto i datum
Opatija, Hrvatska, 20.05.2019. - 24.05.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Game Development ; Construct 2 ; Game Optimization ; GUI ; Interactive Review ; 2D Project ; Procedural Mode
Sažetak
Developing a computer game presents a big challenge, since creating a single product requires much more knowledge and experience in different areas than just programming. However, the question is how to bring your work to life in hours and days instead of weeks and months. Using the Construct 2 drag and drop method, we are able to implement visual materials into our game, and the principle of programming is reduced to the events option, which helps us to assign actions through selected graphics icons. Application instant preview allows fast prototyping and iterative development which enables testing during the entire creation process, making it much easier to detect and resolve problems. It gave us flexibility and the ability to see how the prototype of each version actually responds to certain actions, conditions, and events. As a final point, with a good organization and understanding of powerful event system, flexible behaviours, stunning visual effects and capabilities provided by the Construct application package, it is possible to do any conceivable 2D project.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus