Pregled bibliografske jedinice broj: 976774
Influence of gamification on student motivation in the educational process in courses of different fields
Influence of gamification on student motivation in the educational process in courses of different fields // 41st International Convention on Information and Communication Technology, Electronics and Microelectronics, MIPRO 2018 - Proceedings
Opatija, Hrvatska: Institute of Electrical and Electronics Engineers (IEEE), 2018. str. 859-863 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Influence of gamification on student motivation in the educational process in courses of different fields
Autori
Aleksić-Maslać, Karmela ; Rašić, Mario ; Vranešić, Philip
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
41st International Convention on Information and Communication Technology, Electronics and Microelectronics, MIPRO 2018 - Proceedings
/ - : Institute of Electrical and Electronics Engineers (IEEE), 2018, 859-863
ISBN
978-953233097-7
Skup
41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2018)
Mjesto i datum
Opatija, Hrvatska, 21.05.2018. - 25.05.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Gamification, motivation, education, information and communication technologies
Sažetak
The rapid development of Information and Communication Technologies (ICT) offers great possibilities of improvement of the educational process in higher education. It is very important to motivate students to actively participate in classes, regardless of a classical classroom education or e-learning style of teaching. Gamification is one of the methods that motivates students to actively participate in class, learn through entertainment by playing with their colleagues and emphasize on the positive competition and also, to make learning fun. In this paper, some of the methods used by Zagreb School of Economics and Management (ZSEM) will be described and analyzed through student engagement and motivation in different courses – courses that are related to technologies and courses that are related to legal discipline. The research shows that students are very pleased with the introduction of gamification as part of the educational process - no matter which course it is, they feel that gamification has helped them to get motivated to study and they have expressed their wish to have it as part of any course they are attending.
Izvorni jezik
Engleski
Znanstvena područja
Pravo, Informacijske i komunikacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)
POVEZANOST RADA
Ustanove:
Zagrebačka škola ekonomije i managementa, Zagreb
Citiraj ovu publikaciju:
Časopis indeksira:
- Scopus