Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 973916

THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION


Šišić, Anamarija; Mandić, Lidija; Agić, Ana; Poljičak, Ante
THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION // Proceedings 9th International Symposium on Graphic Engineering and design / Kašiković, Nemanja (ur.).
Novi Sad: University of Novi Sad Faculty of technical sciences Department of graphic engineering and design, 2018. str. 591-594 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), ostalo)


CROSBI ID: 973916 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION

Autori
Šišić, Anamarija ; Mandić, Lidija ; Agić, Ana ; Poljičak, Ante

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), ostalo

Izvornik
Proceedings 9th International Symposium on Graphic Engineering and design / Kašiković, Nemanja - Novi Sad : University of Novi Sad Faculty of technical sciences Department of graphic engineering and design, 2018, 591-594

ISBN
978-86-6022-114-0

Skup
9th International Symposium on Graphic Engineering and Design (GRID 2018)

Mjesto i datum
Novi Sad, Srbija, 08.11.2018. - 10.11.2018

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
mobile application, gamification, user experience

Sažetak
The aim of this research was to design mobile application that engages and motivates the end user to be physically active by promoting healthy habits. More and more services and mobile applications have begun to implement game elements. Competing application analysis found that the implementation of gamification should be unobtrusive recurring task cycle. The application was designated for young people and the results shown that implementation of gamification motivated them to be more active.

Izvorni jezik
Engleski

Znanstvena područja
Grafička tehnologija



POVEZANOST RADA


Ustanove:
Grafički fakultet, Zagreb

Profili:

Avatar Url Ana Agić (autor)

Avatar Url Lidija Mandić (autor)

Avatar Url Ante Poljičak (autor)


Citiraj ovu publikaciju:

Šišić, Anamarija; Mandić, Lidija; Agić, Ana; Poljičak, Ante
THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION // Proceedings 9th International Symposium on Graphic Engineering and design / Kašiković, Nemanja (ur.).
Novi Sad: University of Novi Sad Faculty of technical sciences Department of graphic engineering and design, 2018. str. 591-594 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), ostalo)
Šišić, A., Mandić, L., Agić, A. & Poljičak, A. (2018) THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION. U: Kašiković, N. (ur.)Proceedings 9th International Symposium on Graphic Engineering and design.
@article{article, author = {\v{S}i\v{s}i\'{c}, Anamarija and Mandi\'{c}, Lidija and Agi\'{c}, Ana and Polji\v{c}ak, Ante}, editor = {Ka\v{s}ikovi\'{c}, N.}, year = {2018}, pages = {591-594}, keywords = {mobile application, gamification, user experience}, isbn = {978-86-6022-114-0}, title = {THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION}, keyword = {mobile application, gamification, user experience}, publisher = {University of Novi Sad Faculty of technical sciences Department of graphic engineering and design}, publisherplace = {Novi Sad, Srbija} }
@article{article, author = {\v{S}i\v{s}i\'{c}, Anamarija and Mandi\'{c}, Lidija and Agi\'{c}, Ana and Polji\v{c}ak, Ante}, editor = {Ka\v{s}ikovi\'{c}, N.}, year = {2018}, pages = {591-594}, keywords = {mobile application, gamification, user experience}, isbn = {978-86-6022-114-0}, title = {THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION}, keyword = {mobile application, gamification, user experience}, publisher = {University of Novi Sad Faculty of technical sciences Department of graphic engineering and design}, publisherplace = {Novi Sad, Srbija} }




Contrast
Increase Font
Decrease Font
Dyslexic Font