Pregled bibliografske jedinice broj: 973135
Advergaming: Identity Brand Analysis in the Virtual World
Advergaming: Identity Brand Analysis in the Virtual World // 3rd International Scientific and Professional Conference (CRODMA 2018) / Dobrinić, Damir (ur.).
Varaždin: Hrvatska udruga za direktni i interaktivni marketing (CRODMA), 2018. str. 57-67 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 973135 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Advergaming: Identity Brand Analysis in the Virtual World
Autori
Jukić, Dinko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
3rd International Scientific and Professional Conference (CRODMA 2018)
/ Dobrinić, Damir - Varaždin : Hrvatska udruga za direktni i interaktivni marketing (CRODMA), 2018, 57-67
Skup
Artifical Intelligence in Marketing
Mjesto i datum
Varaždin, Hrvatska, 12.10.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
brand, virtual reality, digital marketing, video game, culture
Sažetak
Advergaming is a process that includes advertising and gaming. The video game industry is rapidly growing, and has passed film and music production. In recent years, video game industry dominates the segment of global entertainment economy. Marketing communication through video games is a new term in marketing. Advergaming reflects the postmodern consumer by joining integrated marketing communications and games as entertainment and culture. The paper analyzes advergaming from the aspect of marketing and culture. It is based on Kapferer's theory of brand building and Aaker's theory of brand personality. The game phenomenon, its cultural component and consumer essence were displayed according to Huizinger's theory. Models of cultural theories, cultural objects and models of cultural prototypes were also implemented. This paper is based on the analysis of brand building in the video industry according to Kapferer's Brand Identity Prism. The brand's personality reflects the consumer's personification, and the cultural model of Homo ludens serves as the starting point for gaming phenomenon interpretation. The aim of the paper is to analyze the identity of the brand in virtual reality with the review of the cultural phenotype of advergaming.
Izvorni jezik
Engleski
Znanstvena područja
Ekonomija, Informacijske i komunikacijske znanosti