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Pregled bibliografske jedinice broj: 971698

Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices


Žilak, Matea; Car, Željka; Ježić, Gordan
Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices // Computer Science Research Notes 2802 / Skala, Vaclav (ur.).
Plzeň, 2018. str. 143-151 doi:10.24132/CSRN.2018.2802.18 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices

Autori
Žilak, Matea ; Car, Željka ; Ježić, Gordan

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Computer Science Research Notes 2802 / Skala, Vaclav - Plzeň, 2018, 143-151

ISBN
978-80-86943-41-1

Skup
26. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2018)

Mjesto i datum
Plzeň, Češka Republika, 28.05.2018. - 01.06.2018

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Human Computer Interaction ; Virtual Reality ; Educational ; Oculus Rift ; Leap Motion ; User Evaluation ; AAC

Sažetak
Virtual reality (VR) technology offers numerous benefits in different application areas, especially in education. VR brings new approaches to learning that can make the education process more attractive, while at the same time learners can develop creativity and innovativeness. Despite the possible benefits that VR can offer, the use of VR is still not widespread for educational purposes. Furthermore, the potential of VR for assistive technologies in the Augmentative and Alternative Communication (AAC) domain is recognized but has not been fully exploited. In this paper, development of an elementary mathematical virtual classroom prototype based on Oculus Rift and Leap Motion devices is described. The learning concept used in the prototype was taken from the state-of-the- art AAC application for mobile devices that introduces children with the concept of quantity which is one of the preconditions for adopting the concept of number. To analyze user’s satisfaction with the application and acceptance of a new technology in general, user evaluation of the developed prototype was conducted. In general, a positive feedback from users without disabilities suggests that it makes sense to combine VR elements with education as well as AAC technologies. Contributing factors, such as the level of immersion in VR environments, unnatural behavior of virtual hands, and the level of familiarity with the VR technology, are identified as some of the most important aspects that need to be considered in the follow-up studies concerning users with disabilities (i.e. children with complex communication needs).

Izvorni jezik
Engleski



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Željka Car (autor)

Avatar Url Matea Žilak (autor)

Avatar Url Gordan Ježić (autor)

Poveznice na cjeloviti tekst rada:

doi wscg.zcu.cz www.researchgate.net

Citiraj ovu publikaciju:

Žilak, Matea; Car, Željka; Ježić, Gordan
Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices // Computer Science Research Notes 2802 / Skala, Vaclav (ur.).
Plzeň, 2018. str. 143-151 doi:10.24132/CSRN.2018.2802.18 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Žilak, M., Car, Ž. & Ježić, G. (2018) Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices. U: Skala, V. (ur.)Computer Science Research Notes 2802 doi:10.24132/CSRN.2018.2802.18.
@article{article, author = {\v{Z}ilak, Matea and Car, \v{Z}eljka and Je\v{z}i\'{c}, Gordan}, editor = {Skala, V.}, year = {2018}, pages = {143-151}, DOI = {10.24132/CSRN.2018.2802.18}, keywords = {Human Computer Interaction, Virtual Reality, Educational, Oculus Rift, Leap Motion, User Evaluation, AAC}, doi = {10.24132/CSRN.2018.2802.18}, isbn = {978-80-86943-41-1}, title = {Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices}, keyword = {Human Computer Interaction, Virtual Reality, Educational, Oculus Rift, Leap Motion, User Evaluation, AAC}, publisherplace = {Plze\v{n}, \v{C}e\v{s}ka Republika} }
@article{article, author = {\v{Z}ilak, Matea and Car, \v{Z}eljka and Je\v{z}i\'{c}, Gordan}, editor = {Skala, V.}, year = {2018}, pages = {143-151}, DOI = {10.24132/CSRN.2018.2802.18}, keywords = {Human Computer Interaction, Virtual Reality, Educational, Oculus Rift, Leap Motion, User Evaluation, AAC}, doi = {10.24132/CSRN.2018.2802.18}, isbn = {978-80-86943-41-1}, title = {Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices}, keyword = {Human Computer Interaction, Virtual Reality, Educational, Oculus Rift, Leap Motion, User Evaluation, AAC}, publisherplace = {Plze\v{n}, \v{C}e\v{s}ka Republika} }

Citati:





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