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Pregled bibliografske jedinice broj: 965231

The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments


Kim, Ji-Sun; Gračanin, Denis; Matković, Krešimir; Quek, Francis
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments // Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings / Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick (ur.).
Berlin: Springer, 2010. str. 56-67 doi:10.1007/978-3-642-13544-6_6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 965231 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments

Autori
Kim, Ji-Sun ; Gračanin, Denis ; Matković, Krešimir ; Quek, Francis

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings / Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick - Berlin : Springer, 2010, 56-67

ISBN
978-3-642-13544-6

Skup
International Symposium on Smart Graphics

Mjesto i datum
Banff, Kanada, 24.10.2010. - 26.10.2010

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Virtual Environment ; Knowledge Acquisition ; Marker Object ; Error Size ; Route Replication

Sažetak
Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomotion technique (LT), named “Finger-Walking-in-Place (FWIP)”, for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map human’s embodied ability for real navigation to finger-based LT. A two-hand based implementation on a multi-touch device (i.e., Lemur) was evaluated. In this paper, we introduce the one-handed FWIP refined from the original design, and its implementation on a Lemur and an iPhone/iPod Touch. We present a comparative study of FWIP versus the joystick’s flying LT to investigate the effect of the mapping of the human’s embodied ability to the finger-based LT on spatial knowledge acquisition. This study results show that FWIP allows the subjects to replicate the route more accurately, compared to the joystick LT. There is no significant difference in survey knowledge acquisition between two LTs. However, the results are useful, especially given that the FWIP requires small physical movements, compared to walking-like physical LTs, and has positive effect on route knowledge acquisition, compared to the joystick LT.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Profili:

Avatar Url Denis Gračanin (autor)

Avatar Url Krešimir Matković (autor)

Poveznice na cjeloviti tekst rada:

doi link.springer.com

Citiraj ovu publikaciju:

Kim, Ji-Sun; Gračanin, Denis; Matković, Krešimir; Quek, Francis
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments // Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings / Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick (ur.).
Berlin: Springer, 2010. str. 56-67 doi:10.1007/978-3-642-13544-6_6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Kim, J., Gračanin, D., Matković, K. & Quek, F. (2010) The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments. U: Taylor, R., Boulanger, P., Krüger, A. & Olivier, P. (ur.)Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings doi:10.1007/978-3-642-13544-6_6.
@article{article, author = {Kim, Ji-Sun and Gra\v{c}anin, Denis and Matkovi\'{c}, Kre\v{s}imir and Quek, Francis}, year = {2010}, pages = {56-67}, DOI = {10.1007/978-3-642-13544-6\_6}, keywords = {Virtual Environment, Knowledge Acquisition, Marker Object, Error Size, Route Replication}, doi = {10.1007/978-3-642-13544-6\_6}, isbn = {978-3-642-13544-6}, title = {The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments}, keyword = {Virtual Environment, Knowledge Acquisition, Marker Object, Error Size, Route Replication}, publisher = {Springer}, publisherplace = {Banff, Kanada} }
@article{article, author = {Kim, Ji-Sun and Gra\v{c}anin, Denis and Matkovi\'{c}, Kre\v{s}imir and Quek, Francis}, year = {2010}, pages = {56-67}, DOI = {10.1007/978-3-642-13544-6\_6}, keywords = {Virtual Environment, Knowledge Acquisition, Marker Object, Error Size, Route Replication}, doi = {10.1007/978-3-642-13544-6\_6}, isbn = {978-3-642-13544-6}, title = {The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments}, keyword = {Virtual Environment, Knowledge Acquisition, Marker Object, Error Size, Route Replication}, publisher = {Springer}, publisherplace = {Banff, Kanada} }

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