Pregled bibliografske jedinice broj: 965231
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments // Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings / Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick (ur.).
Berlin: Springer, 2010. str. 56-67 doi:10.1007/978-3-642-13544-6_6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Autori
Kim, Ji-Sun ; Gračanin, Denis ; Matković, Krešimir ; Quek, Francis
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings
/ Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick - Berlin : Springer, 2010, 56-67
ISBN
978-3-642-13544-6
Skup
International Symposium on Smart Graphics
Mjesto i datum
Banff, Kanada, 24.10.2010. - 26.10.2010
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Virtual Environment ; Knowledge Acquisition ; Marker Object ; Error Size ; Route Replication
Sažetak
Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomotion technique (LT), named “Finger-Walking-in-Place (FWIP)”, for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map human’s embodied ability for real navigation to finger-based LT. A two-hand based implementation on a multi-touch device (i.e., Lemur) was evaluated. In this paper, we introduce the one-handed FWIP refined from the original design, and its implementation on a Lemur and an iPhone/iPod Touch. We present a comparative study of FWIP versus the joystick’s flying LT to investigate the effect of the mapping of the human’s embodied ability to the finger-based LT on spatial knowledge acquisition. This study results show that FWIP allows the subjects to replicate the route more accurately, compared to the joystick LT. There is no significant difference in survey knowledge acquisition between two LTs. However, the results are useful, especially given that the FWIP requires small physical movements, compared to walking-like physical LTs, and has positive effect on route knowledge acquisition, compared to the joystick LT.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo