Pregled bibliografske jedinice broj: 965208
An approach to tuning distributed virtual environment performance by modifying terrain
An approach to tuning distributed virtual environment performance by modifying terrain // AVI '12 Proceedings of the International Working Conference on Advanced Visual Interfaces
New York (NY): The Association for Computing Machinery (ACM), 2012. str. 628-631 doi:10.1145/2254556.2254671 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 965208 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
An approach to tuning distributed virtual environment performance by modifying terrain
Autori
Singh, H. Lally ; Gračanin, Denis ; Matković, Krešimir
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
AVI '12 Proceedings of the International Working Conference on Advanced Visual Interfaces
/ - New York (NY) : The Association for Computing Machinery (ACM), 2012, 628-631
ISBN
978-1-4503-1287-5
Skup
International Working Conference on Advanced Visual Interfaces
Mjesto i datum
Capti, Italija, 21.05.2012. - 25.05.2012
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Simulation performance, load simulator, user behavior, performance analysis
Sažetak
Distributed Virtual Environments (DVEs) must continue to perform well as users are added. However, DVE performance can become sensitive to user behavior in many ways their actions, their positions, and even the direction that they look. These behavioral elements are important for evaluating virtual terrains. While two terrains may be similar in terms of user experience, task efficiency, immersion, and even aesthetics, they may exhibit substantially different performance out of the DVE when many users are logged in. We discuss an approach --- Software Scalability Engineering (SSE) --- that uses load simulation and iterative modeling to locate causes of undesirable performance, experiment with changes, and verify improvements to DVE systems. Presented here is a case study of using the approach to substantially improve the CPU requirements of the Torque engine. With a key factor determined, we evaluate several modifications to the original terrain. Finally, a modification is selected for its ability to stabilize the simulation time.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo