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Pregled bibliografske jedinice broj: 958544

Incident Light Metering in Computer Graphics


Neumann, Laszlo; Matkovic, Kresimir; Neumann, Attila; Purgathofer, Werner
Incident Light Metering in Computer Graphics // Computer Graphics Forum, 17 (1998), 4; 235-247 doi:10.1111/1467-8659.00287 (međunarodna recenzija, članak, znanstveni)


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Naslov
Incident Light Metering in Computer Graphics

Autori
Neumann, Laszlo ; Matkovic, Kresimir ; Neumann, Attila ; Purgathofer, Werner

Izvornik
Computer Graphics Forum (0167-7055) 17 (1998), 4; 235-247

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
tone mapping, color reproduction, rendering, gloabla illumination

Sažetak
Every rendering process consists of two steps. The first is the computing of luminance values by methods like ray tracing or radiosity, and the second step is the mapping of the computed values to values appropriate for displaying. In the last years, as alternative to simple linear scaling which maps the average value to the medium luminance, some new ways of mapping were introduced. These new methods are based on photography analogies and on human vision models. All existing methods follow, implicitly or explicitly, the reflected light metering principle. The method introduced in this paper is the first that follows the incident light metering used in professional photography and in the movie industry. Actually the irradiances are measured using a set of diffusors, which are placed automatically in the scene, and a linear scale factor based on these measurements is used to map the computed radiances to the display device. The diffusors act as half space integrators, they collect the light energy from all half space directions. The light comes from the primary light sources, or it is the result of various interreflections. The newly introduced method reproduces original colors faithfully even for scenes with very low or very high average reflectivity.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Profili:

Avatar Url Krešimir Matković (autor)

Poveznice na cjeloviti tekst rada:

doi onlinelibrary.wiley.com

Citiraj ovu publikaciju:

Neumann, Laszlo; Matkovic, Kresimir; Neumann, Attila; Purgathofer, Werner
Incident Light Metering in Computer Graphics // Computer Graphics Forum, 17 (1998), 4; 235-247 doi:10.1111/1467-8659.00287 (međunarodna recenzija, članak, znanstveni)
Neumann, L., Matkovic, K., Neumann, A. & Purgathofer, W. (1998) Incident Light Metering in Computer Graphics. Computer Graphics Forum, 17 (4), 235-247 doi:10.1111/1467-8659.00287.
@article{article, author = {Neumann, Laszlo and Matkovic, Kresimir and Neumann, Attila and Purgathofer, Werner}, year = {1998}, pages = {235-247}, DOI = {10.1111/1467-8659.00287}, keywords = {tone mapping, color reproduction, rendering, gloabla illumination}, journal = {Computer Graphics Forum}, doi = {10.1111/1467-8659.00287}, volume = {17}, number = {4}, issn = {0167-7055}, title = {Incident Light Metering in Computer Graphics}, keyword = {tone mapping, color reproduction, rendering, gloabla illumination} }
@article{article, author = {Neumann, Laszlo and Matkovic, Kresimir and Neumann, Attila and Purgathofer, Werner}, year = {1998}, pages = {235-247}, DOI = {10.1111/1467-8659.00287}, keywords = {tone mapping, color reproduction, rendering, gloabla illumination}, journal = {Computer Graphics Forum}, doi = {10.1111/1467-8659.00287}, volume = {17}, number = {4}, issn = {0167-7055}, title = {Incident Light Metering in Computer Graphics}, keyword = {tone mapping, color reproduction, rendering, gloabla illumination} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


Citati:





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