Pregled bibliografske jedinice broj: 955826
Computer Implementation of “Rational Pigs Game” Extended Model and Humans` Decision-Making in Related Scenarios
Computer Implementation of “Rational Pigs Game” Extended Model and Humans` Decision-Making in Related Scenarios // Proceedings of the 29th Central European Conference on Information and Intelligent Systems (Ceciis 2018) / Strahonja, Vjeran ; Kirinić, Valentina (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2018. str. 23-30 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Computer Implementation of “Rational Pigs Game” Extended Model and Humans` Decision-Making in Related Scenarios
Autori
Fabac, Robert ; Radošević, Danijel
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 29th Central European Conference on Information and Intelligent Systems (Ceciis 2018)
/ Strahonja, Vjeran ; Kirinić, Valentina - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2018, 23-30
Skup
29th Central European Conference on Information and Intelligent Systems (CECIIS 2018)
Mjesto i datum
Varaždin, Hrvatska, 19.09.2018. - 21.09.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
computer implementation ; rational pigs game ; Nash equilibrium ; decision making ; learning styles ; strategic choices ; Autogenerator ; clusters
Sažetak
This paper examines the well-known Rational Pigs Game (RPG), scenario from game theory where two boxed gluttons try to consume as much food as possible from a common source. In our expanded game version, we introduced a third glutton and formulated computer game for playing in the laboratory, based on our previously featured software engine called Autogenerator. Thanks to this mechanism, the game theory model of the RPG gets the attributes of a computer game and it can run by interaction of people, players on their computers. An experiment in the laboratory was performed where people next to computers in the roles of gluttons made decisions, with a total of 60 players participating. The decision- making of the players allowed us to make a useful insight into the ways they rationalize, make decisions and learn.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)