Pregled bibliografske jedinice broj: 949019
Volumetric Atmospheric Effects Rendering
Volumetric Atmospheric Effects Rendering, 2018., diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb
CROSBI ID: 949019 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Volumetric Atmospheric Effects Rendering
Autori
Babić, Dean
Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, diplomski
Fakultet
Fakultet elektrotehnike i računarstva
Mjesto
Zagreb
Datum
18.07
Godina
2018
Stranica
44
Mentor
Mihajlović, Željka
Ključne riječi
ray marching ; volumetric clouds ; volumetric shading ; real-time rendering
Sažetak
In search of a better and more realistic game environment, graphic designers together with game developers have implemented a new way to render cloudscapes. The standard way of rendering clouds consists of skyboxes with flat textures that follow the player in the scene, and it works well in 3D scenes where the camera is expected to be far away from the clouds. But in open world games where the position of the camera cannot be assumed, skyboxes give a static impression and flat textures can give artifacts. Volumetric clouds are dynamic and look realistic but can also be easily manipulated which is something game designers require. Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-time applications. This thesis presents a way of rendering volumetric clouds in Unity by using precalculated 3D cloud textures and real-time shader calculations.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Željka Mihajlović
(mentor)