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Pregled bibliografske jedinice broj: 939772

Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students


Bernik, Andrija; Bubaš, Goran; Radošević, Danijel
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students // Zbornik radova konferencije Mipro 2018 / Biljanović, Petar (ur.).
Opatija, 2018. str. 882-887 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 939772 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students

Autori
Bernik, Andrija ; Bubaš, Goran ; Radošević, Danijel

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Zbornik radova konferencije Mipro 2018 / Biljanović, Petar - Opatija, 2018, 882-887

Skup
41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2018)

Mjesto i datum
Opatija, Hrvatska, 21.05.2018. - 25.05.2018

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
e-learning, gamification, motivation, satisfaction with elearning, game elements, self-assessment, questionnaire

Sažetak
In this paper, we present the results of a study which was conducted in two stages. The first part of the paper contains literature search findings and analyzes the existing self- assessment scales for measuring motivation and satisfaction of students that were developed by other authors. In the second part of our study we created a battery of self-assessment measures for collecting data for an overarching set of gamification-related constructs/variables selected in accordance to those that are reported in literature). These scales were constructed by (a) adaptation and improvement of items from existing measures and (b) creation of novel items for measures of constructs that were found to be important in research articles on gamification and educational games. The initial empirical evaluation of this new questionnaire (battery of assessment scales) was performed on a large convenience sample of students (N=201) who attended a hybrid course on computer programming. These respondents were divided into an experimental group, which used gamified e-learning course material, and a control group, which used a parallel (non-gamified) version of the e-learning course with equal theoretical content. For each self-assessment scale of the questionnaire Cronbach alpha coefficients were calculated and the scales were slightly corrected to improve their internal consistency. We report the results concerning the effects of gamification on motivation and satisfaction, which were measured by respective assessment scales.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin,
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Goran Bubaš (autor)

Avatar Url Andrija Bernik (autor)

Avatar Url Danijel Radošević (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada bib.irb.hr

Citiraj ovu publikaciju:

Bernik, Andrija; Bubaš, Goran; Radošević, Danijel
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students // Zbornik radova konferencije Mipro 2018 / Biljanović, Petar (ur.).
Opatija, 2018. str. 882-887 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Bernik, A., Bubaš, G. & Radošević, D. (2018) Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students. U: Biljanović, P. (ur.)Zbornik radova konferencije Mipro 2018.
@article{article, author = {Bernik, Andrija and Buba\v{s}, Goran and Rado\v{s}evi\'{c}, Danijel}, editor = {Biljanovi\'{c}, P.}, year = {2018}, pages = {882-887}, keywords = {e-learning, gamification, motivation, satisfaction with elearning, game elements, self-assessment, questionnaire}, title = {Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students}, keyword = {e-learning, gamification, motivation, satisfaction with elearning, game elements, self-assessment, questionnaire}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Bernik, Andrija and Buba\v{s}, Goran and Rado\v{s}evi\'{c}, Danijel}, editor = {Biljanovi\'{c}, P.}, year = {2018}, pages = {882-887}, keywords = {e-learning, gamification, motivation, satisfaction with elearning, game elements, self-assessment, questionnaire}, title = {Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students}, keyword = {e-learning, gamification, motivation, satisfaction with elearning, game elements, self-assessment, questionnaire}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus





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