Pregled bibliografske jedinice broj: 936861
Rigid Body Joints in Real-Time Unified Particle Physics
Rigid Body Joints in Real-Time Unified Particle Physics // Proceedings of the Eurographics egs.20181031 / Diamanti, Olga ; Vaxman, Amir (ur.).
Delft, Nizozemska: Eurographics Association, 2018. 005-008, 4 doi:https://diglib.eg.org/handle/10.2312/egs20181031 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Rigid Body Joints in Real-Time Unified Particle Physics
Autori
Lovrovic, Bojan ; Mihajlovic, Zeljka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the Eurographics egs.20181031
/ Diamanti, Olga ; Vaxman, Amir - : Eurographics Association, 2018
Skup
Eurographics 2018
Mjesto i datum
Delft, Nizozemska, 16.04.2018. - 20.04.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
unified particle physics, rigid body joints, real-time rendering, computer animation
Sažetak
In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. Such engines are implemented on the GPU and they simulate fluids, rigid bodies or deform-able materials like cloth or ropes. To support more complex systems like skeletal simulation, we show a joint implementation that is intuitive and unique to this environment. Four types of joints will be shown, as well as the necessary details about the rigid body data structure. This will enable the construction of a popular method called ragdoll. Lastly, a performance measurement and a comparison with alternatives will be given.
Izvorni jezik
Engleski