Pregled bibliografske jedinice broj: 933265
User Experience Evaluation of 2D Side-Scrolling Game Developed Using Overlap2D Game Editor and LibGDX Game Engine
User Experience Evaluation of 2D Side-Scrolling Game Developed Using Overlap2D Game Editor and LibGDX Game Engine // Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2018. str. 1826-1831 doi:10.23919/MIPRO.2018.8400284 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 933265 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
User Experience Evaluation of 2D Side-Scrolling Game Developed Using Overlap2D Game Editor and LibGDX Game Engine
Autori
Šajina, Robert ; Orehovački, Tihomir
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
/ Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2018, 1826-1831
ISBN
978-953-233-096-0
Skup
41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2018)
Mjesto i datum
Opatija, Hrvatska, 21.05.2018. - 25.05.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Java ; Overlap2D ; LibGDX ; 2D Side Scrolling Game ; Eclipse ; Box2D ; Jetpack Rush ; Android ; Mobile Game ; User Experience ; Empirical Study
Sažetak
A side-scroller is a type of game where a side-view camera angle is used for action viewing. This paper discusses the implementation of a typical simple side-scrolling game through integration of a presentation layer created in a Overlap2D editor and a LibGDX game logic layer in terms of employing existing algorithms for collision detection and player movement. The implemented game retains most of the main features of modern side-scrolling mobile video games such as different enemies with different shooting objects, different types of obstacles that a player must avoid, additional player features purchases and their consumption, multiple levels, and player movement through the level. Although games developed using LibGDX engine can be exported to multiple platforms, the game that was developed for the purpose of this paper is deployed on a mobile platform. With an objective to explore various aspects of user experience with respect to the introduced game, an empirical study was carried out. The analysis of collected data revealed pros and cons of the developed game as well as directions for its improvement.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Sveučilište Jurja Dobrile u Puli
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus