Pregled bibliografske jedinice broj: 933263
Creating a Tabletop Game Prototype in Unreal Engine 4
Creating a Tabletop Game Prototype in Unreal Engine 4 // Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2018. str. 1814-1819 doi:10.23919/MIPRO.2018.8400282 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 933263 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Creating a Tabletop Game Prototype in Unreal Engine 4
Autori
Drozina, Adrian ; Orehovački, Tihomir
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
/ Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2018, 1814-1819
ISBN
978-953-233-096-0
Skup
41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2018)
Mjesto i datum
Opatija, Hrvatska, 21.05.2018. - 25.05.2018
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Tabletop Game Prototype ; QP_Tabletop ; Unreal Engine 4
Sažetak
QP_Tabletop (Quick Prototype Tabletop) is an Unreal Engine 4 project created with the purpose of simplifying the process of creating a board game prototype. It allows users to quickly mock up an idea and playtest it without spending time developing mechanics that may or may not work well with the overall game. The set forth enables users to quickly prototype using some predefined classes and behaviors most commonly found in typical board games which in turn allows them to focus on their idea early on rather than thinking about implementation details. This paper will briefly describe Unreal Engine 4, its base classes used in QP_Tabletop such as Object, Actor, and ActorComponent, as well as the classes in the application itself. Special attention will be given to QPT_GameRule class which holds the game specific rules, the QPT_Actor class representing the physical object of the game such as dice, cards, and board, as well as QPT_CommonRule class which contains common rules found in many board games such as rolling multiple dice, shuffling cards, keeping player scores, and changing current player in a turn based game. There will also be an emphasis on the workflow as well as the interaction between these classes.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus