Pregled bibliografske jedinice broj: 919544
Videogames – New Forms of Fairy Tale?
Videogames – New Forms of Fairy Tale? // The London Film & Media Reader 5: Questions of Cultural Value / Drummond, Phillip (ur.).
London : Delhi: The London Symposium, 2017. str. 265-275 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Videogames – New Forms of Fairy Tale?
Autori
Gabelica, Marina
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
The London Film & Media Reader 5: Questions of Cultural Value
/ Drummond, Phillip - London : Delhi : The London Symposium, 2017, 265-275
ISBN
978-0-9573631-7-5
Skup
Film and Media 2016 - The Fifth Annual London Film and Media Conference - Questions of cultural value
Mjesto i datum
London, Ujedinjeno Kraljevstvo, 07.07.2016. - 09.07.2016
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Videogames, Fairy Tales, Dragon Age: Origins, The Elder Scrolls: Skyrim
Sažetak
The fairy tale is a dynamic, fluid and flexible literary genre which underwent various changes. Although, over time, the fairy tale has changed cultures and media (from oral to written and print culture to film), it has always had a significant function in human society. One of its roles was being the mediator of fantastical experience and a place of symbolic conflict. In the digital era, fairy tales are being adapted and revived in various digital genres, but their social role remained unchanged. One of the digital genres that incorporates fairy tales is the videogame. Fairy tales and videogames share many similarities: from their structure and archetypal characters, to creating a “playing space” – a space of exploration and symbolic conflict. Many of the fantasy RPG videogame franchises such as Dragon Age (Electronic Arts, 2009 – 2014), The Witcher (Atari Inc., 2007 – 2011) and The Elder Scrolls (Bethesda Softworks, 1994 – 2012) have a coherent metanarrative and they incorporate characters and narrative functions which can be analysed by the same model Vladimir Propp used for morphological analysis of the fairy tales. Using examples of Dragon Age: Origins (which provides more of a linear storytelling) and The Elder Scrolls: Skyrim (which allows the player more freedom of space exploration), this paper analyses narrative building similarities between a fairy tale and a videogame, and explores the usage of fantastical localities as an immersion point for both the reader of a fairy tale and the videogame player.
Izvorni jezik
Engleski
Znanstvena područja
Filologija