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Pregled bibliografske jedinice broj: 916151

Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge


Brkljačić, Tihana; Lučić, Lana; Sučić, Ines
Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge // International Journal of Gaming and Computer-Mediated Simulations, 9 (2017), 4; 19-43 doi:10.4018/IJGCMS.2017100102 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 916151 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge

Autori
Brkljačić, Tihana ; Lučić, Lana ; Sučić, Ines

Izvornik
International Journal of Gaming and Computer-Mediated Simulations (1942-3888) 9 (2017), 4; 19-43

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Boredom, Card Games, Contract Bridge, DRAMMA, Live Games, Mind Sports, Motivation, Online Games, Sensitivity Theory, Serious Leisure, Well-Being

Sažetak
Traditional mind sports are extremely suitable for online environment, so various specialized platforms, were developed for this purpose. Although online games are technically superior and popular, many players argue that online play lacks “the game spirit”. The aim of this article was to compare motives and experiences of live and online games of Bridge. The authors conducted ten semi-structured online interviews with bridge players. All participants confirmed that Bridge significantly Improved their quality of life. The participants reported benefits in accordance with Major (2001) serious leisure benefits and partially in accordance with the DRAMMA model of five factors related to leisure activities (Newman, Tayand, & Diener, 2014). Results showed that online bridge was generally perceived as less challenging and demanding, but appropriate for training purposes. The most important difference in motivation is related to boredom – frequent motive of online bridge, while not existent in live settings.

Izvorni jezik
Engleski

Znanstvena područja
Psihologija



POVEZANOST RADA


Ustanove:
Institut društvenih znanosti Ivo Pilar, Zagreb

Profili:

Avatar Url Tihana Brkljačić (autor)

Avatar Url Ines Sučić (autor)

Avatar Url Lana Lučić (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Brkljačić, Tihana; Lučić, Lana; Sučić, Ines
Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge // International Journal of Gaming and Computer-Mediated Simulations, 9 (2017), 4; 19-43 doi:10.4018/IJGCMS.2017100102 (međunarodna recenzija, članak, znanstveni)
Brkljačić, T., Lučić, L. & Sučić, I. (2017) Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge. International Journal of Gaming and Computer-Mediated Simulations, 9 (4), 19-43 doi:10.4018/IJGCMS.2017100102.
@article{article, author = {Brklja\v{c}i\'{c}, Tihana and Lu\v{c}i\'{c}, Lana and Su\v{c}i\'{c}, Ines}, year = {2017}, pages = {19-43}, DOI = {10.4018/IJGCMS.2017100102}, keywords = {Boredom, Card Games, Contract Bridge, DRAMMA, Live Games, Mind Sports, Motivation, Online Games, Sensitivity Theory, Serious Leisure, Well-Being}, journal = {International Journal of Gaming and Computer-Mediated Simulations}, doi = {10.4018/IJGCMS.2017100102}, volume = {9}, number = {4}, issn = {1942-3888}, title = {Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge}, keyword = {Boredom, Card Games, Contract Bridge, DRAMMA, Live Games, Mind Sports, Motivation, Online Games, Sensitivity Theory, Serious Leisure, Well-Being} }
@article{article, author = {Brklja\v{c}i\'{c}, Tihana and Lu\v{c}i\'{c}, Lana and Su\v{c}i\'{c}, Ines}, year = {2017}, pages = {19-43}, DOI = {10.4018/IJGCMS.2017100102}, keywords = {Boredom, Card Games, Contract Bridge, DRAMMA, Live Games, Mind Sports, Motivation, Online Games, Sensitivity Theory, Serious Leisure, Well-Being}, journal = {International Journal of Gaming and Computer-Mediated Simulations}, doi = {10.4018/IJGCMS.2017100102}, volume = {9}, number = {4}, issn = {1942-3888}, title = {Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge}, keyword = {Boredom, Card Games, Contract Bridge, DRAMMA, Live Games, Mind Sports, Motivation, Online Games, Sensitivity Theory, Serious Leisure, Well-Being} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Citati:





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