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Pregled bibliografske jedinice broj: 915640

Integrating localization into a video game


Seljan, Sanja; Katalinić, Josip
Integrating localization into a video game // 6th International Conference The Future of Information Sciences INFuture2017: Integrating ICT in Society / Atanassova, Iana ; Zaghouani, Wajdi ; Kragić, Bruno ; AAs, Kuldar ; Stančić, Hrvoje ; Seljan, Sanja (ur.).
Zagreb: Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2017. str. 43-55 doi:10.17234/INFUTURE.2017.6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Integrating localization into a video game

Autori
Seljan, Sanja ; Katalinić, Josip

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
6th International Conference The Future of Information Sciences INFuture2017: Integrating ICT in Society / Atanassova, Iana ; Zaghouani, Wajdi ; Kragić, Bruno ; AAs, Kuldar ; Stančić, Hrvoje ; Seljan, Sanja - Zagreb : Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2017, 43-55

Skup
INFuture 2017: Integrating ICT in Society

Mjesto i datum
Zagreb, Hrvatska, 08.11.2017. - 10.11.2017

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
localization, video game, automation, project organization, quality assurance

Sažetak
The aim of the paper is to analyse the integration of the localization process within a video game from the engineering perspective, paying attention to tools and resources, processes and project management. Localization is perceived in the context of the global market with regard to language, market needs, time, monetization and project organization. In the paper, the integration of localization into project setting is analysed, then methods of automation of localization, quality assurance and time aspect. The authors suggest several stages of automation in the localization process, such as key-value pairs imported from spreadsheets, dynamic retrieval in the context, separation of code from the content, modularity and point out the importance of quality assurance. Investing in quality assurance of the localization is essential and it is achieved through a number of methods and storage structures where a systematic access to text ensures the visibility.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Filozofski fakultet, Zagreb

Profili:

Avatar Url Sanja Seljan (autor)

Citiraj ovu publikaciju:

Seljan, Sanja; Katalinić, Josip
Integrating localization into a video game // 6th International Conference The Future of Information Sciences INFuture2017: Integrating ICT in Society / Atanassova, Iana ; Zaghouani, Wajdi ; Kragić, Bruno ; AAs, Kuldar ; Stančić, Hrvoje ; Seljan, Sanja (ur.).
Zagreb: Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2017. str. 43-55 doi:10.17234/INFUTURE.2017.6 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Seljan, S. & Katalinić, J. (2017) Integrating localization into a video game. U: Atanassova, I., Zaghouani, W., Kragić, B., AAs, K., Stančić, H. & Seljan, S. (ur.)6th International Conference The Future of Information Sciences INFuture2017: Integrating ICT in Society doi:10.17234/INFUTURE.2017.6.
@article{article, author = {Seljan, Sanja and Katalini\'{c}, Josip}, year = {2017}, pages = {43-55}, DOI = {10.17234/INFUTURE.2017.6}, keywords = {localization, video game, automation, project organization, quality assurance}, doi = {10.17234/INFUTURE.2017.6}, title = {Integrating localization into a video game}, keyword = {localization, video game, automation, project organization, quality assurance}, publisher = {Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }
@article{article, author = {Seljan, Sanja and Katalini\'{c}, Josip}, year = {2017}, pages = {43-55}, DOI = {10.17234/INFUTURE.2017.6}, keywords = {localization, video game, automation, project organization, quality assurance}, doi = {10.17234/INFUTURE.2017.6}, title = {Integrating localization into a video game}, keyword = {localization, video game, automation, project organization, quality assurance}, publisher = {Odsjek za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }

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