Pregled bibliografske jedinice broj: 906691
Online Gaming Communities in Croatia
Online Gaming Communities in Croatia // Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs / Arvola, Paavo ; Hintsanen, Tanja ; Kari, Serafia ; Kolehma, Soile ; Luolin, Shan ; Sillanpää, Jasmiina (ur.).
Tampere: Tampere University, 2017. str. 193-196
CROSBI ID: 906691 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Online Gaming Communities in Croatia
Autori
Šango, Tea ; Rajković, Tomislav ; Ćirić, Josip ; Cupar, Drahomira
Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni
Knjiga
Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs
Urednik/ci
Arvola, Paavo ; Hintsanen, Tanja ; Kari, Serafia ; Kolehma, Soile ; Luolin, Shan ; Sillanpää, Jasmiina
Izdavač
Tampere University
Grad
Tampere
Godina
2017
Raspon stranica
193-196
ISBN
978-952-03-0524-6
Ključne riječi
gaming communities, gaming clan, massively multiplayer online games, video games, users
Sažetak
There is a big number of video games on the market, and a large variety of video game genres. They became a part of new media due to increase in popularity of computers, game consoles, and the gaming themselves, and we see emergence of e-sports and impressive revenues in gaming industry. Most of those games have fans who are a part of of one or more gaming com munities, which are dedicated to video games and are connected with the video game culture, which, by now, can be viewed as a specific subculture. The structures of such communities are complex, with an video game title in the center of them. A lot of community members self-identify as gamers. This work explores and describes the most common online gaming communities in Croatia. The results will showcase which of the online gaming communities are the most prevalent in Croatia, as well as their structure.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Filozofija