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Pregled bibliografske jedinice broj: 906691

Online Gaming Communities in Croatia


Šango, Tea; Rajković, Tomislav; Ćirić, Josip; Cupar, Drahomira
Online Gaming Communities in Croatia // Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs / Arvola, Paavo ; Hintsanen, Tanja ; Kari, Serafia ; Kolehma, Soile ; Luolin, Shan ; Sillanpää, Jasmiina (ur.).
Tampere: Tampere University, 2017. str. 193-196


CROSBI ID: 906691 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Online Gaming Communities in Croatia

Autori
Šango, Tea ; Rajković, Tomislav ; Ćirić, Josip ; Cupar, Drahomira

Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni

Knjiga
Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs

Urednik/ci
Arvola, Paavo ; Hintsanen, Tanja ; Kari, Serafia ; Kolehma, Soile ; Luolin, Shan ; Sillanpää, Jasmiina

Izdavač
Tampere University

Grad
Tampere

Godina
2017

Raspon stranica
193-196

ISBN
978-952-03-0524-6

Ključne riječi
gaming communities, gaming clan, massively multiplayer online games, video games, users

Sažetak
There is a big number of video games on the market, and a large variety of video game genres. They became a part of new media due to increase in popularity of computers, game consoles, and the gaming themselves, and we see emergence of e-sports and impressive revenues in gaming industry. Most of those games have fans who are a part of of one or more gaming com munities, which are dedicated to video games and are connected with the video game culture, which, by now, can be viewed as a specific subculture. The structures of such communities are complex, with an video game title in the center of them. A lot of community members self-identify as gamers. This work explores and describes the most common online gaming communities in Croatia. The results will showcase which of the online gaming communities are the most prevalent in Croatia, as well as their structure.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Filozofija



POVEZANOST RADA


Ustanove:
Sveučilište u Zadru

Profili:

Avatar Url Josip Ćirić (autor)

Avatar Url Drahomira Cupar (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Šango, Tea; Rajković, Tomislav; Ćirić, Josip; Cupar, Drahomira
Online Gaming Communities in Croatia // Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs / Arvola, Paavo ; Hintsanen, Tanja ; Kari, Serafia ; Kolehma, Soile ; Luolin, Shan ; Sillanpää, Jasmiina (ur.).
Tampere: Tampere University, 2017. str. 193-196
Šango, T., Rajković, T., Ćirić, J. & Cupar, D. (2017) Online Gaming Communities in Croatia. U: Arvola, P., Hintsanen, T., Kari, S., Kolehma, S., Luolin, S. & Sillanpää, J. (ur.) Improving quality of life through information - 25th BOBCATSSS Conference Proceedigs. Tampere, Tampere University, str. 193-196.
@inbook{inbook, author = {\v{S}ango, Tea and Rajkovi\'{c}, Tomislav and \'{C}iri\'{c}, Josip and Cupar, Drahomira}, year = {2017}, pages = {193-196}, keywords = {gaming communities, gaming clan, massively multiplayer online games, video games, users}, isbn = {978-952-03-0524-6}, title = {Online Gaming Communities in Croatia}, keyword = {gaming communities, gaming clan, massively multiplayer online games, video games, users}, publisher = {Tampere University}, publisherplace = {Tampere} }
@inbook{inbook, author = {\v{S}ango, Tea and Rajkovi\'{c}, Tomislav and \'{C}iri\'{c}, Josip and Cupar, Drahomira}, year = {2017}, pages = {193-196}, keywords = {gaming communities, gaming clan, massively multiplayer online games, video games, users}, isbn = {978-952-03-0524-6}, title = {Online Gaming Communities in Croatia}, keyword = {gaming communities, gaming clan, massively multiplayer online games, video games, users}, publisher = {Tampere University}, publisherplace = {Tampere} }




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