Pregled bibliografske jedinice broj: 900194
Creation and Use of Game-Based Learning Material
Creation and Use of Game-Based Learning Material // INFuture2017: Integrating ICT in Society / Atanassova, Iana ; Zaghouani, Wajdi et. al. (ur.).
Zagreb: Zavod za informacijske studije Odsjeka za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2017. str. 317-330 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 900194 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Creation and Use of Game-Based Learning Material
Autori
Mihaljević, Josip
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
INFuture2017: Integrating ICT in Society
/ Atanassova, Iana ; Zaghouani, Wajdi et. al. - Zagreb : Zavod za informacijske studije Odsjeka za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu, 2017, 317-330
Skup
INFuture2017: Integrating ICT in Society
Mjesto i datum
Zagreb, Hrvatska, 08.11.2017. - 10.11.2017
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
education, free software, game creation, game-based learning, gamification, multimedia, motivation of students, websites
Sažetak
Rising popularity of games and increased use of technology in schools have made game-based learning more popular in education. In this paper the advantages of game-based learning are analyzed and some research results on the effect of game-based learning are given. A pilot research on the use of educational games for motivating students was conducted on high school students and results are given. The paper will also present the author's websites which contain many custom educational games such as Tic-tac-toe, Snake, Tetris, Memory, Hangman, etc. These games were created free of charge and without any copyright restrictions using certain web services and available game codes from different websites. A number of crated games are played like traditional games they are based on but have educational content integrated into game mechanics, such as a question for every turn in the game. A number of games were created as a fun way to help students learn languages (Croatian, German, Latin) as well as the basic facts of Computer Science (recognizing parts of a computer). There are also archival games which were created in a similar way as museum games to promote archives and archivist’s activities where a player can match pictures of archives to get basic information about them or solve puzzles containing the pictures of archival holdings.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti