Pregled bibliografske jedinice broj: 890911
Human Skeleton System Animation
Human Skeleton System Animation, 2017., diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb
CROSBI ID: 890911 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Human Skeleton System Animation
Autori
Cheng, Stephanie
Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, diplomski
Fakultet
Fakultet elektrotehnike i računarstva
Mjesto
Zagreb
Datum
04.07
Godina
2017
Stranica
38
Mentor
Mihajlović, Željka
Neposredni voditelj
Mihajlović, Željka
Ključne riječi
OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++
Sažetak
In this paper, we explain the basics of skeletal animation, the representation and meaning of data it requires and the procedures for its reproduction and manipulation. We explain the structures and specifications of the Assimp library and the techniques for extracting necessary data and reorganizing it for further use. It details the implementation of algorithms for reproducing animation via interpolation, masking and blending animation, constructing a visual representation of the skeleton and other related algorithms.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Željka Mihajlović
(mentor)