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Pregled bibliografske jedinice broj: 890911

Human Skeleton System Animation


Cheng, Stephanie
Human Skeleton System Animation, 2017., diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb


CROSBI ID: 890911 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Human Skeleton System Animation

Autori
Cheng, Stephanie

Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, diplomski

Fakultet
Fakultet elektrotehnike i računarstva

Mjesto
Zagreb

Datum
04.07

Godina
2017

Stranica
38

Mentor
Mihajlović, Željka

Neposredni voditelj
Mihajlović, Željka

Ključne riječi
OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++

Sažetak
In this paper, we explain the basics of skeletal animation, the representation and meaning of data it requires and the procedures for its reproduction and manipulation. We explain the structures and specifications of the Assimp library and the techniques for extracting necessary data and reorganizing it for further use. It details the implementation of algorithms for reproducing animation via interpolation, masking and blending animation, constructing a visual representation of the skeleton and other related algorithms.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Željka Mihajlović (mentor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Cheng, Stephanie
Human Skeleton System Animation, 2017., diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb
Cheng, S. (2017) 'Human Skeleton System Animation', diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb.
@phdthesis{phdthesis, author = {Cheng, Stephanie}, year = {2017}, pages = {38}, keywords = {OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++}, title = {Human Skeleton System Animation}, keyword = {OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++}, publisherplace = {Zagreb} }
@phdthesis{phdthesis, author = {Cheng, Stephanie}, year = {2017}, pages = {38}, keywords = {OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++}, title = {Human Skeleton System Animation}, keyword = {OpenGL, skeleton, rig, armature, Assimp, animation, interpolation, blending, masking, C++}, publisherplace = {Zagreb} }




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