Pregled bibliografske jedinice broj: 890910
Three-dimensional mesh cutting in virtual scene
Three-dimensional mesh cutting in virtual scene, 2017., diplomski rad, diplomski, Fakultet elektrotehnike i računarstva, Zagreb
CROSBI ID: 890910 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Three-dimensional mesh cutting in virtual scene
Autori
Pregun, Bruno
Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, diplomski
Fakultet
Fakultet elektrotehnike i računarstva
Mjesto
Zagreb
Datum
04.07
Godina
2017
Stranica
22
Mentor
Mihajlović, Željka
Neposredni voditelj
Mihajlović, Željka
Ključne riječi
computer graphics, polygon mesh, mesh cutting, triangulation, ear clipping
Sažetak
This paper describes the process of cutting a three-dimensional polygon mesh that represents a solid object in a virtual scene. Mesh cutting is an operation that separates the mesh into two parts along a plane in 3D space. Triangulation techniques for filling the holes that appear during the cut are discussed and approaches to texturing newly revealed surfaces are presented. Scene composition and memory layout is covered and several compromises between cutting speed and visual precision and clarity are commented on. This paper also contains the implementation details of an example application that was developed alongside. The application supports the cutting of multiple different models within a virtual scene and presents just one of many uses for the mesh cutting algorithm.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Željka Mihajlović
(mentor)