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Pregled bibliografske jedinice broj: 885517

Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality


Čobanov, Mateo; Džaja, Barbara; Musić, Josip
Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality // Proceedings of 2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017)
Split: Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu, 2017. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), ostalo)


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Naslov
Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality

Autori
Čobanov, Mateo ; Džaja, Barbara ; Musić, Josip

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), ostalo

Izvornik
Proceedings of 2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017) / - Split : Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu, 2017

ISBN
978-953-290-070-5

Skup
2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017)

Mjesto i datum
Split, Hrvatska, 12.07.2017. - 14.07.2017

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
AR, VR, Avatar, Kinect, real-time animation

Sažetak
Today, Virtual Environment (VE) can be variated in two different directions, Virtual Reality (VR) and Augmented Reality (AR). VR is completely immersible to the subject on his way to the synthetic world and one cannot perceive the real environment around him. On the other hand, AR uses digital or computer generated information like images, audio, video, integrating them in a real-time environment. AR technically can be used to stimulate all five senses, but its most common use was and still is the visual one. This paper examines possibilities and challenges of using Microsoft Kinect sensor as tool for animating characters in VR. Paper also explores AR created for Android platform. Two case studies were performed, one on a desktop computer (VR) and another on Android mobile phone (AR). Results are presented and discussed as well as possible improvements.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Temeljne tehničke znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike, strojarstva i brodogradnje, Split,
Sveučilište u Splitu

Profili:

Avatar Url Josip Musić (autor)

Avatar Url Barbara Džaja (autor)


Citiraj ovu publikaciju:

Čobanov, Mateo; Džaja, Barbara; Musić, Josip
Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality // Proceedings of 2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017)
Split: Fakultet elektrotehnike, strojarstva i brodogradnje Sveučilišta u Splitu, 2017. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), ostalo)
Čobanov, M., Džaja, B. & Musić, J. (2017) Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality. U: Proceedings of 2nd International Multidisciplinary Conference on Computer and Energy Science (SpliTech2017).
@article{article, author = {\v{C}obanov, Mateo and D\v{z}aja, Barbara and Musi\'{c}, Josip}, year = {2017}, keywords = {AR, VR, Avatar, Kinect, real-time animation}, isbn = {978-953-290-070-5}, title = {Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality}, keyword = {AR, VR, Avatar, Kinect, real-time animation}, publisher = {Fakultet elektrotehnike, strojarstva i brodogradnje Sveu\v{c}ili\v{s}ta u Splitu}, publisherplace = {Split, Hrvatska} }
@article{article, author = {\v{C}obanov, Mateo and D\v{z}aja, Barbara and Musi\'{c}, Josip}, year = {2017}, keywords = {AR, VR, Avatar, Kinect, real-time animation}, isbn = {978-953-290-070-5}, title = {Kinect as Master of Puppets: Animating Avatars for Virtual and Augmented Reality}, keyword = {AR, VR, Avatar, Kinect, real-time animation}, publisher = {Fakultet elektrotehnike, strojarstva i brodogradnje Sveu\v{c}ili\v{s}ta u Splitu}, publisherplace = {Split, Hrvatska} }




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