Pregled bibliografske jedinice broj: 883271
Generating Virtual Guitar Strings Using Scripts
Generating Virtual Guitar Strings Using Scripts // Proceedings of Croatian Society for Information and Communication Technology, Electronics and Microelectronics - MIPRO 2017 / Biljanović, Petar (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2017. str. 264.-269. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 883271 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Generating Virtual Guitar Strings Using Scripts
Autori
Kunić, Luka ; Mihajlović, Željka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of Croatian Society for Information and Communication Technology, Electronics and Microelectronics - MIPRO 2017
/ Biljanović, Petar - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2017, 264.-269.
ISBN
978-953-233-093-9
Skup
40th Jubilee International Convention MIPRO 2017 ; DC VIS / Distributed Computing, Visualization and Biomedical Engineering
Mjesto i datum
Opatija, Hrvatska, 22.05.2017. - 26.05.2017
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
virtual string instruments, virtual guitar
Sažetak
Artists who create 3D models usually rely on the traditional method of direct mesh manipulation using basic operations such as translation, rotation, scaling, and extrusion. In some cases, creating a model in this manner requires performing many repetitive and precise actions, which makes a fully manual approach suboptimal. This paper explores an alternative concept of 3D modeling using scripts, which aims to automate parts of the modeling process. Existing procedural algorithms use scripts to generate objects based on mathematical models (e.g. generating realistic terrains using fractals), or to build complex structures using simple template models (model synthesis). Unlike those methods, which rely on stochastic behavior to generate pseudo-randomized shapes, the goal of this method is to write scripts that generate parametric objects which would be either difficult or time consuming to model by hand. The example described in this paper is a script that generates animated strings for musical instruments. Although the basic shape of a string is quite simple, animating string vibrations and bending can be quite a tedious task, especially because of the various shapes and sizes of string instruments.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Željka Mihajlović
(autor)