Pregled bibliografske jedinice broj: 880748
Comparison of Game Engines for Serious Games
Comparison of Game Engines for Serious Games // Proceedings of the 40th International Convention MIPRO 2017 / Biljanović, Petar (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2017. str. 834-839 doi:10.23919/MIPRO.2017.7973518 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 880748 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Comparison of Game Engines for Serious Games
Autori
Pavkov, Sanja ; Franković, Ivona ; Hoić-Božić, Nataša
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 40th International Convention MIPRO 2017
/ Biljanović, Petar - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2017, 834-839
ISBN
978-953233092-2
Skup
40th International Convention MIPRO 2017
Mjesto i datum
Opatija, Hrvatska, 22.05.2017. - 26.05.2017
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
serious games ; game engine ; developing serious games
Sažetak
Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing. Applying serious games in teaching, students facilitate the learning process, adopt new skills and abilities, show more interest in learning, are more focused and more active in a class, and better understand and apply lessons learned. The complexity of serious games requires large efforts for their development. For the development of serious games teachers mostly use commercial game engines. One of the important parts of game development is a selection of appropriate development tool. Due to the range of available tools the choice of platforms for serious games is a challenge, whose selection often has considerably different goals and technical requirements depending on context and usage. The aim of this paper is to propose criteria which should be considered before selecting a game engine for serious games and shows results of a comparison of evaluated most popular game engines. Some recommendations for teachers about choosing the most suitable game engines for serious games development are also presented.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet informatike i digitalnih tehnologija, Rijeka
Citiraj ovu publikaciju:
Časopis indeksira:
- Scopus