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Pregled bibliografske jedinice broj: 861763

Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets


Žarnić, Roko; Rajčić, Vlatka; Vodopivec, Barbara
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets // Mixed Reality and Gamification for Cultural Heritage / Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George (ur.).
Cham: Springer, 2017. str. 291-312 doi:10.1007/978-3-319-49607-8


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Naslov
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets

Autori
Žarnić, Roko ; Rajčić, Vlatka ; Vodopivec, Barbara

Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni

Knjiga
Mixed Reality and Gamification for Cultural Heritage

Urednik/ci
Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George

Izdavač
Springer

Grad
Cham

Godina
2017

Raspon stranica
291-312

ISBN
978-3-319-49606-1

Ključne riječi
3D tangible cultural heritage, augmented reality, geospatial, 3d modelling, 3D intangible cultural heritage, enabling technologies
(3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies)

Sažetak
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.

Izvorni jezik
Engleski

Znanstvena područja
Građevinarstvo, Povijest, Arheologija

Napomena
EBook ISBN: 978-3-319-49607-8 DOI: 10.1007/978-3-319-49607-8 Softcover ISBN: 978-3-319-84198-4



POVEZANOST RADA


Ustanove:
Građevinski fakultet, Zagreb

Profili:

Avatar Url Vlatka Rajčić (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Žarnić, Roko; Rajčić, Vlatka; Vodopivec, Barbara
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets // Mixed Reality and Gamification for Cultural Heritage / Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George (ur.).
Cham: Springer, 2017. str. 291-312 doi:10.1007/978-3-319-49607-8
Žarnić, R., Rajčić, V. & Vodopivec, B. (2017) Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets. U: Ioannides, M., Magnenat-Thalmann, N. & Papagiannakis, G. (ur.) Mixed Reality and Gamification for Cultural Heritage. Cham, Springer, str. 291-312 doi:10.1007/978-3-319-49607-8.
@inbook{inbook, author = {\v{Z}arni\'{c}, Roko and Raj\v{c}i\'{c}, Vlatka and Vodopivec, Barbara}, year = {2017}, pages = {291-312}, DOI = {10.1007/978-3-319-49607-8}, keywords = {3D tangible cultural heritage, augmented reality, geospatial, 3d modelling, 3D intangible cultural heritage, enabling technologies}, doi = {10.1007/978-3-319-49607-8}, isbn = {978-3-319-49606-1}, title = {Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets}, keyword = {3D tangible cultural heritage, augmented reality, geospatial, 3d modelling, 3D intangible cultural heritage, enabling technologies}, publisher = {Springer}, publisherplace = {Cham} }
@inbook{inbook, author = {\v{Z}arni\'{c}, Roko and Raj\v{c}i\'{c}, Vlatka and Vodopivec, Barbara}, year = {2017}, pages = {291-312}, DOI = {10.1007/978-3-319-49607-8}, keywords = {3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies}, doi = {10.1007/978-3-319-49607-8}, isbn = {978-3-319-49606-1}, title = {Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets}, keyword = {3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies}, publisher = {Springer}, publisherplace = {Cham} }

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