Pregled bibliografske jedinice broj: 861763
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets // Mixed Reality and Gamification for Cultural Heritage / Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George (ur.).
Cham: Springer, 2017. str. 291-312 doi:10.1007/978-3-319-49607-8
CROSBI ID: 861763 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets
Autori
Žarnić, Roko ; Rajčić, Vlatka ; Vodopivec, Barbara
Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni
Knjiga
Mixed Reality and Gamification for Cultural Heritage
Urednik/ci
Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George
Izdavač
Springer
Grad
Cham
Godina
2017
Raspon stranica
291-312
ISBN
978-3-319-49606-1
Ključne riječi
3D tangible cultural heritage, augmented reality, geospatial, 3d modelling, 3D intangible cultural heritage, enabling technologies
(3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies)
Sažetak
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.
Izvorni jezik
Engleski
Znanstvena područja
Građevinarstvo, Povijest, Arheologija
Napomena
EBook ISBN: 978-3-319-49607-8 DOI: 10.1007/978-3-319-49607-8 Softcover ISBN: 978-3-319-84198-4