Pregled bibliografske jedinice broj: 842921
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping // Proceedings of the 24th International Conference on Computers in Education
Mumbai, 2016. str. 503-463 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 842921 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping
Autori
Wong, Lung-Hsiang ; Hsu, Ting-Chia ; Botički, Ivica
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 24th International Conference on Computers in Education
/ - Mumbai, 2016, 503-463
ISBN
9789868473577
Skup
24th International Conference on Computers in Education (ICCE 2016)
Mjesto i datum
Mumbai, Indija, 21.11.2016. - 02.12.2016
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
mobile Computer-Supported Collaborative Learning (mCSCL) ; Learning of Chinese characters ; learning styles ; game-based learning
Sažetak
To assist young learners of Chinese Language in developing general orthographic awareness (i.e., the knowledge of Chinese character structures), a novel mobile game-based learning intervention was designed. In playing the “Chinese-PP” game in a 1:1 (one-device-per- pupil) setting, each of the 31 participating 9- year-old pupils was assigned a Chinese character component in her smartphone. A pupil may make use of her own and peers’ character components to form a legitimate Chinese character, and invite the peers with matching components to join her group, resulting in rapid social negotiation. In this paper, the students’ collaborative learning processes in three game sessions are analyzed. The relationships between pupils with varied learning styles and their game behaviors and learning gains are unveiled. Through the intervention that stimulates active peer coaching and social learning, we discover that all the pupils (regardless of their learning styles) became active learning participants and achieved high learning gains towards the last game session.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Ivica Botički
(autor)