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Pregled bibliografske jedinice broj: 841429

Introducing programming to elementary students novices by using game development in Python and Scratch


Mladenović, Monika; Krpan, Divna; Mladenović, Saša
Introducing programming to elementary students novices by using game development in Python and Scratch // EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings / Gómez Chova, L. ; López Martínez, A. ; Candel Torres, I. (ur.).
Valencia: International Academy of Technology, Education and Development (IATED), 2016. str. 1622-1629 doi:10.21125/edulearn.2016.1323 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 841429 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Introducing programming to elementary students novices by using game development in Python and Scratch

Autori
Mladenović, Monika ; Krpan, Divna ; Mladenović, Saša

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings / Gómez Chova, L. ; López Martínez, A. ; Candel Torres, I. - Valencia : International Academy of Technology, Education and Development (IATED), 2016, 1622-1629

ISBN
978-84-608-8860-4

Skup
8th International Conference on Education and New Learning Technologies, EDULEARN16

Mjesto i datum
Barcelona, Španjolska, 04.07.2016. - 06.07.2016

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
programming ; Python ; Scratch ; games ; elementary school

Sažetak
Most modern jobs rely on informatics. Jobs requiring the knowledge and skills associated to computers programming are one of most wanted occupations today. Despite that fact, there is enrolment crisis in computing, and programming courses are the least favoured by students. Students should be introduced to programming as early as possible. Question is what programming language is appropriate for that age? It is possible that “classical” approach for teaching programming, which includes procedural programming language with solving math problems, is strange and repulsive to students. Many researches showed that visual programming languages like scratch and programming games instead solving math problems have positive affect to motivation for programming. Motivation is important but do students actually learn programming concepts by programming games in Scratch? Problem solving skill is crucial for programming but does it affect success and motivation for programming? To answer these questions, we have conducted a research and used quantitative and qualitative analysis. The population sample consisted of 5th grade students belonging to 4 classes of two different elementary schools in year 2014/2015. Students didn’t have any previous programming experience. Students’ problem solving skills were measured before any programming lectures. Students were introduced to programming using procedural programming in Python and after that using game programming tasks in Scratch. In this paper the results of research will be presented.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Interdisciplinarne društvene znanosti

Napomena
Book Series: EDULEARN Proceedings



POVEZANOST RADA


Ustanove:
Prirodoslovno-matematički fakultet, Split

Profili:

Avatar Url Saša Mladenović (autor)

Avatar Url Divna Krpan (autor)

Avatar Url Monika Mladenović (autor)

Poveznice na cjeloviti tekst rada:

doi www.researchgate.net

Citiraj ovu publikaciju:

Mladenović, Monika; Krpan, Divna; Mladenović, Saša
Introducing programming to elementary students novices by using game development in Python and Scratch // EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings / Gómez Chova, L. ; López Martínez, A. ; Candel Torres, I. (ur.).
Valencia: International Academy of Technology, Education and Development (IATED), 2016. str. 1622-1629 doi:10.21125/edulearn.2016.1323 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Mladenović, M., Krpan, D. & Mladenović, S. (2016) Introducing programming to elementary students novices by using game development in Python and Scratch. U: Gómez Chova, L., López Martínez, A. & Candel Torres, I. (ur.)EDULEARN16: 8th International Conference on Education and New Learning Technologies: Proceedings doi:10.21125/edulearn.2016.1323.
@article{article, author = {Mladenovi\'{c}, Monika and Krpan, Divna and Mladenovi\'{c}, Sa\v{s}a}, year = {2016}, pages = {1622-1629}, DOI = {10.21125/edulearn.2016.1323}, keywords = {programming, Python, Scratch, games, elementary school}, doi = {10.21125/edulearn.2016.1323}, isbn = {978-84-608-8860-4}, title = {Introducing programming to elementary students novices by using game development in Python and Scratch}, keyword = {programming, Python, Scratch, games, elementary school}, publisher = {International Academy of Technology, Education and Development (IATED)}, publisherplace = {Barcelona, \v{S}panjolska} }
@article{article, author = {Mladenovi\'{c}, Monika and Krpan, Divna and Mladenovi\'{c}, Sa\v{s}a}, year = {2016}, pages = {1622-1629}, DOI = {10.21125/edulearn.2016.1323}, keywords = {programming, Python, Scratch, games, elementary school}, doi = {10.21125/edulearn.2016.1323}, isbn = {978-84-608-8860-4}, title = {Introducing programming to elementary students novices by using game development in Python and Scratch}, keyword = {programming, Python, Scratch, games, elementary school}, publisher = {International Academy of Technology, Education and Development (IATED)}, publisherplace = {Barcelona, \v{S}panjolska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
    • Conference Proceedings Citation Index - Social Sciences & Humanities (CPCI-SSH)


Citati:





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