Pregled bibliografske jedinice broj: 838620
Impact of Simplemux Traffic Optimisation on MMORPG QoE
Impact of Simplemux Traffic Optimisation on MMORPG QoE // Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian (ur.).
Berlin, 2016. str. 15-19 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 838620 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Impact of Simplemux Traffic Optimisation on MMORPG QoE
Autori
Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Vuga, Matko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016)
/ Möller, Sebastian ; Egger, Sebastian - Berlin, 2016, 15-19
Skup
ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016)
Mjesto i datum
Berlin, Njemačka, 29.08.2016. - 31.08.2016
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
traffic optimisation ; Quality of Experience ; massively multiplayer online role-playing games ; user study
Sažetak
This paper studies the impact of a traffic optimisation method called Simplemux, on Quality of Experience (QoE) of Massively Multiplayer Online Role Playing Games (MMORPG). Simplemux allows a number of header-compressed packets of different flows to travel together, sharing the overhead of a common end-to-end tunnel. As a result, significant reductions in terms of bandwidth usage and packet rate can be achieved, but with a trade-off of introducing additional delay and delay variation. In the presented subjective studies we combine artificially created network flows of an MMORPG with traffic of real users, and this mix is sent through an implementation of Simplemux. In this way we simulate a case scenario in which a number of flows share a common network path. Two parameters are modified: the number of active game flows, and the multiplexing period. We examine if the players notice any degradation in their game experience, by comparing two situations: when Simplemux is active or not. Our goal is to investigate whether users’ QoE is degraded by using Simplemux.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Projekti:
HRZZ-IP-2013-11-8065 - Komunikacije usmjerene čovjeku u pametnim mrežama (HUTS) (Matijašević, Maja, HRZZ ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb