Pregled bibliografske jedinice broj: 821096
Procedural Generation of Mediterranean Environments
Procedural Generation of Mediterranean Environments // Proceedings of the 39th International Convention on Information and Communication Technology, Electronics and Microelectronic MIPRO 2016, Distributed Computing and Visualization (DC VIS) / Biljanović, Petar (ur.).
Rijeka, 2016. str. 277-282 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 821096 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Procedural Generation of Mediterranean Environments
Autori
Mikuličić, Niko ; Mihajlović, Željka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 39th International Convention on Information and Communication Technology, Electronics and Microelectronic MIPRO 2016, Distributed Computing and Visualization (DC VIS)
/ Biljanović, Petar - Rijeka, 2016, 277-282
ISBN
978-953-233-087-8
Skup
39th International Convention MIPRO 2016.
Mjesto i datum
Opatija, Hrvatska, 30.05.2016. - 03.06.2016
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
procedural modeling; landscape generation; virtual environments; natural environments
Sažetak
This paper describes an overall process of procedural generation of natural environments through terrain generation, texturing and scattering of terrain cover. Although described process can be used to create various types of environments, focus of this paper has been put on Mediterranean which is somewhat specific and has not yet received any attention in scientific papers. We present a novel technique for procedural texturing and scattering of terrain cover based on cascading input parameters. Input parameters can be used to scatter vegetation simply by slope and height of the terrain, but they can also be easily extended and combined to use more advanced parameters such as wind maps, moisture maps, per plant distribution maps etc. Additionally, we present a method for using a satellite image as an input parameter. Comparing results with real-life images shows that our approach can create plausible, visually appealing landscapes.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Projekti:
I-311-00764-IRCRO-GAME
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Željka Mihajlović
(autor)