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Pregled bibliografske jedinice broj: 792411

Video games as an education tool


Šakić, Mateja; Varga, Vanesa
Video games as an education tool // Proceedings of the Sixth International Conference on e-Learning / Ćirić, T. ; Jovanović, S. (ur.).
Beograd: Belgrade Metropolitan University, 2015. str. 223-227 (ostalo, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Video games as an education tool

Autori
Šakić, Mateja ; Varga, Vanesa

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the Sixth International Conference on e-Learning / Ćirić, T. ; Jovanović, S. - Beograd : Belgrade Metropolitan University, 2015, 223-227

ISBN
978-86-89755-07-7

Skup
Sixth International Conference on e-Learning

Mjesto i datum
Beograd, Srbija, 24.09.2015. - 25.09.2015

Vrsta sudjelovanja
Ostalo

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
video games ; education ; learning

Sažetak
Today Internet and technology are important part of every aspect of life. They are especially significant in education. Video games are a part of that technology. History of video games goes back to 1930s and first flipper machines. Throughout the 1970s universities started developing computer video games. Today, video game industry is one of the most productive in the world. Although researchers have tried to point out negative effects of playing video games, such as addictive and violent behavior, they have also proved that it has many positive effects. It is a complex activity that stimulates senses, includes strategic thinking and develops motivation for learning. Gamers think, analyze and plan to achieve goals. As an education tool, video games are fun, simple, adaptive and rewarding. In this paper we described several good examples of educational video games and pointed out their potential benefit in the process of learning and education.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Sociologija



POVEZANOST RADA


Profili:

Avatar Url Vanesa Varga (autor)

Avatar Url Mateja Plenković (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Šakić, Mateja; Varga, Vanesa
Video games as an education tool // Proceedings of the Sixth International Conference on e-Learning / Ćirić, T. ; Jovanović, S. (ur.).
Beograd: Belgrade Metropolitan University, 2015. str. 223-227 (ostalo, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Šakić, M. & Varga, V. (2015) Video games as an education tool. U: Ćirić, T. & Jovanović, S. (ur.)Proceedings of the Sixth International Conference on e-Learning.
@article{article, author = {\v{S}aki\'{c}, Mateja and Varga, Vanesa}, year = {2015}, pages = {223-227}, keywords = {video games, education, learning}, isbn = {978-86-89755-07-7}, title = {Video games as an education tool}, keyword = {video games, education, learning}, publisher = {Belgrade Metropolitan University}, publisherplace = {Beograd, Srbija} }
@article{article, author = {\v{S}aki\'{c}, Mateja and Varga, Vanesa}, year = {2015}, pages = {223-227}, keywords = {video games, education, learning}, isbn = {978-86-89755-07-7}, title = {Video games as an education tool}, keyword = {video games, education, learning}, publisher = {Belgrade Metropolitan University}, publisherplace = {Beograd, Srbija} }




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