Pregled bibliografske jedinice broj: 783685
Time for Gaming
Time for Gaming // Proceedings of ITSF 2015
Edinburgh, Ujedinjeno Kraljevstvo, 2015. (predavanje, međunarodna recenzija, sažetak, znanstveni)
CROSBI ID: 783685 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Time for Gaming
Autori
Melvin, Hugh ; Pocta, Peter ; Skorin-Kapov, Lea ; Zgank, Andrej ; Guerra, Javier Sainz
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Proceedings of ITSF 2015
/ - , 2015
Skup
International Time and Synchronisation Forum (ITSF) 2015
Mjesto i datum
Edinburgh, Ujedinjeno Kraljevstvo, 03.11.2015. - 05.11.2015
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
timing; synchronization; QoE; gaming; MMOG; software defined networking
Sažetak
We have seen huge growth in so-called Massively Multiplayer Online Gaming (MMOG) driven by better fixed/mobile network connectivity and bandwidth. The Quality of Experience however is often severely hampered by poor temporal determinism and high latency, resulting in player bias. With increasing access to precision time on gaming endpoints, MMOG servers can , with appropriate support protocols, better utilise realtime delay information to help optimize player QoE. In this presentation, we examine how the full MMOG infrastructure, from endpoint to servers currently use time and how this can significantly evolve as time accuracy improves. We also examine the extent to which endpoint software and hardware design & implementation issues greatly degrade overall performance of time-sensitive applications. This research is part supported by the EU COST Action ACROSS which as part of its brief, is examining the role on Time Awareness in Gaming and more generally in Software Defined Networking.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Projekti:
HRZZ UIP-2014-09-5605
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Lea Skorin-Kapov
(autor)