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Pregled bibliografske jedinice broj: 783685

Time for Gaming


Melvin, Hugh; Pocta, Peter; Skorin-Kapov, Lea; Zgank, Andrej; Guerra, Javier Sainz
Time for Gaming // Proceedings of ITSF 2015
Edinburgh, Ujedinjeno Kraljevstvo, 2015. (predavanje, međunarodna recenzija, sažetak, znanstveni)


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Naslov
Time for Gaming

Autori
Melvin, Hugh ; Pocta, Peter ; Skorin-Kapov, Lea ; Zgank, Andrej ; Guerra, Javier Sainz

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni

Izvornik
Proceedings of ITSF 2015 / - , 2015

Skup
International Time and Synchronisation Forum (ITSF) 2015

Mjesto i datum
Edinburgh, Ujedinjeno Kraljevstvo, 03.11.2015. - 05.11.2015

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
timing; synchronization; QoE; gaming; MMOG; software defined networking

Sažetak
We have seen huge growth in so-called Massively Multiplayer Online Gaming (MMOG) driven by better fixed/mobile network connectivity and bandwidth. The Quality of Experience however is often severely hampered by poor temporal determinism and high latency, resulting in player bias. With increasing access to precision time on gaming endpoints, MMOG servers can , with appropriate support protocols, better utilise realtime delay information to help optimize player QoE. In this presentation, we examine how the full MMOG infrastructure, from endpoint to servers currently use time and how this can significantly evolve as time accuracy improves. We also examine the extent to which endpoint software and hardware design & implementation issues greatly degrade overall performance of time-sensitive applications. This research is part supported by the EU COST Action ACROSS which as part of its brief, is examining the role on Time Awareness in Gaming and more generally in Software Defined Networking.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Lea Skorin-Kapov (autor)

Citiraj ovu publikaciju:

Melvin, Hugh; Pocta, Peter; Skorin-Kapov, Lea; Zgank, Andrej; Guerra, Javier Sainz
Time for Gaming // Proceedings of ITSF 2015
Edinburgh, Ujedinjeno Kraljevstvo, 2015. (predavanje, međunarodna recenzija, sažetak, znanstveni)
Melvin, H., Pocta, P., Skorin-Kapov, L., Zgank, A. & Guerra, J. (2015) Time for Gaming. U: Proceedings of ITSF 2015.
@article{article, author = {Melvin, Hugh and Pocta, Peter and Skorin-Kapov, Lea and Zgank, Andrej and Guerra, Javier Sainz}, year = {2015}, keywords = {timing, synchronization, QoE, gaming, MMOG, software defined networking}, title = {Time for Gaming}, keyword = {timing, synchronization, QoE, gaming, MMOG, software defined networking}, publisherplace = {Edinburgh, Ujedinjeno Kraljevstvo} }
@article{article, author = {Melvin, Hugh and Pocta, Peter and Skorin-Kapov, Lea and Zgank, Andrej and Guerra, Javier Sainz}, year = {2015}, keywords = {timing, synchronization, QoE, gaming, MMOG, software defined networking}, title = {Time for Gaming}, keyword = {timing, synchronization, QoE, gaming, MMOG, software defined networking}, publisherplace = {Edinburgh, Ujedinjeno Kraljevstvo} }




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