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Pregled bibliografske jedinice broj: 77283

A Challenge for Interactive Virtual Characters on the Internet


Matijašević, Maja; Pandžić, Igor
A Challenge for Interactive Virtual Characters on the Internet // Proceedings of the 10th International Conference on Telecommunication Systems, Modeling and Analysis / Gavish, Bezalel (ur.).
Monterey (CA), 2002. str. 356-364 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
A Challenge for Interactive Virtual Characters on the Internet

Autori
Matijašević, Maja ; Pandžić, Igor

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 10th International Conference on Telecommunication Systems, Modeling and Analysis / Gavish, Bezalel - Monterey (CA), 2002, 356-364

Skup
Tenth International Conference on Telecommunication Systems, Modeling and Analysis

Mjesto i datum
Monterey (CA), Sjedinjene Američke Države, 03.10.2002. - 06.10.2002

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
virtual environment; interactive virtual character; Internet; new generation network

Sažetak
Interactive virtual characters may be described as graphical simulations of real or imaginary "persons" capable of human-like behavior, most notably talking and gesturing. From the network point of view, interactive virtual characters are complex Internet applications, which involve streaming of multimedia content, such as 3D animation and (synthesized) speech. This content is intended to be delivered to any user platform, ranging from PCs to the new generation of multimedia-enabled mobile phones. In this vision, there are numerous limitations coming from the user platform, as well as the network itself, that need to be taken into account. We present a systematic approach on how to address some of these issues, and also show some empirical results on networking requirements for such applications in terms of networking QoS. Two case studies have been used to illustrate the proposed approach, one using our own 3D interactive conversational virtual character on the Web, and the other using a commercial multi-user shared virtual environment.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika



POVEZANOST RADA


Projekti:
0036030

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb


Citiraj ovu publikaciju:

Matijašević, Maja; Pandžić, Igor
A Challenge for Interactive Virtual Characters on the Internet // Proceedings of the 10th International Conference on Telecommunication Systems, Modeling and Analysis / Gavish, Bezalel (ur.).
Monterey (CA), 2002. str. 356-364 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Matijašević, M. & Pandžić, I. (2002) A Challenge for Interactive Virtual Characters on the Internet. U: Gavish, B. (ur.)Proceedings of the 10th International Conference on Telecommunication Systems, Modeling and Analysis.
@article{article, author = {Matija\v{s}evi\'{c}, Maja and Pand\v{z}i\'{c}, Igor}, editor = {Gavish, B.}, year = {2002}, pages = {356-364}, keywords = {virtual environment, interactive virtual character, Internet, new generation network}, title = {A Challenge for Interactive Virtual Characters on the Internet}, keyword = {virtual environment, interactive virtual character, Internet, new generation network}, publisherplace = {Monterey (CA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Matija\v{s}evi\'{c}, Maja and Pand\v{z}i\'{c}, Igor}, editor = {Gavish, B.}, year = {2002}, pages = {356-364}, keywords = {virtual environment, interactive virtual character, Internet, new generation network}, title = {A Challenge for Interactive Virtual Characters on the Internet}, keyword = {virtual environment, interactive virtual character, Internet, new generation network}, publisherplace = {Monterey (CA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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