Pregled bibliografske jedinice broj: 770871
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games // Proceedings of the Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015
Graz, Austrija, 2015. str. 1-8 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 770871 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games
Autori
Sužnjević, Mirko ; Matijašević, Maja
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015
/ - , 2015, 1-8
Skup
Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015
Mjesto i datum
Graz, Austrija, 13.07.2015. - 15.07.2015
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
MMORPG ; traffic measurements ; traffic analysis
Sažetak
The history of online video games spans over 30 years, with Massively Multiplayer Online Role- Playing Games (MMORPG) being one of the most popular genres. Constant evolution of MMORPGs has also brought along the need to understand how emerging game mechanisms and design choices affect the game data traffic characteristics. This paper presents a network data traffic analysis of Guild Wars 2 (GW2), an MMORPG released in 2012, with the idea to draw a comparison between GW2 and older MMORPGs, the characteristics of which are already known from previous studies, and to provide insight into the network traffic trends in this genre. For GW2 analysis, we use game data traffic collected over five weeks’ time in an Internet Service Provider core network. The dataset consists of anonymized packet traces corresponding to 19 players who agreed to their network traffic being captured during gameplay. We analyze traffic characteristics, such as packet size, packet inter- arrival times, throughput, and duration of the playing sessions, along with the participants’ basic demographic information and their use of voice communication during game play.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
HRZZ-IP-2013-11-8065 - Komunikacije usmjerene čovjeku u pametnim mrežama (HUTS) (Matijašević, Maja, HRZZ ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb