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Pregled bibliografske jedinice broj: 758603

Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study


Orehovački, Tihomir; Babić, Snježana
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study // Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics / Biljanović, Petar (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2015. str. 963-968 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study

Autori
Orehovački, Tihomir ; Babić, Snježana

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics / Biljanović, Petar - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2015, 963-968

ISBN
978-953-233-083-0

Skup
38th International Convention on Information and Communication Technology, Electronics and Microelectronics

Mjesto i datum
Opatija, Hrvatska, 25.05.2015. - 29.05.2015

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Educational Games ; Quality Evaluation ; Learning Programming ; Empirical Findings ; Subjective Measuring Instruments

Sažetak
Programming competences have become an important aspect in many different professions. Considering that games give enjoyment to their players and stimulate their curiosity, they represent a convenient tool for gaining programming skills. With an aim to examine the quality of games designed for learning programming from both pragmatic and hedonic perspective, an empirical study was carried out. Study participants were students enrolled in different programmes at two Croatian higher education institutions. Data was collected with subjective measuring instruments. The reported findings uncovered pros and cons of evaluated games meant for leaning programming concepts.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin,
Veleučilište u Rijeci

Profili:

Avatar Url Snježana Babić (autor)

Avatar Url Tihomir Orehovački (autor)

Citiraj ovu publikaciju:

Orehovački, Tihomir; Babić, Snježana
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study // Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics / Biljanović, Petar (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2015. str. 963-968 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Orehovački, T. & Babić, S. (2015) Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study. U: Biljanović, P. (ur.)Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics.
@article{article, author = {Orehova\v{c}ki, Tihomir and Babi\'{c}, Snje\v{z}ana}, editor = {Biljanovi\'{c}, P.}, year = {2015}, pages = {963-968}, keywords = {Educational Games, Quality Evaluation, Learning Programming, Empirical Findings, Subjective Measuring Instruments}, isbn = {978-953-233-083-0}, title = {Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study}, keyword = {Educational Games, Quality Evaluation, Learning Programming, Empirical Findings, Subjective Measuring Instruments}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Orehova\v{c}ki, Tihomir and Babi\'{c}, Snje\v{z}ana}, editor = {Biljanovi\'{c}, P.}, year = {2015}, pages = {963-968}, keywords = {Educational Games, Quality Evaluation, Learning Programming, Empirical Findings, Subjective Measuring Instruments}, isbn = {978-953-233-083-0}, title = {Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study}, keyword = {Educational Games, Quality Evaluation, Learning Programming, Empirical Findings, Subjective Measuring Instruments}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus





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