Pregled bibliografske jedinice broj: 758603
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study // Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics / Biljanović, Petar (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2015. str. 963-968 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Evaluating the Quality of Games Designed for Learning Programming by Students with Different Educational Background: An Empirical Study
Autori
Orehovački, Tihomir ; Babić, Snježana
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 38th International Convention on Information and Communication Technology, Electronics and Microelectronics
/ Biljanović, Petar - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2015, 963-968
ISBN
978-953-233-083-0
Skup
38th International Convention on Information and Communication Technology, Electronics and Microelectronics
Mjesto i datum
Opatija, Hrvatska, 25.05.2015. - 29.05.2015
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Educational Games ; Quality Evaluation ; Learning Programming ; Empirical Findings ; Subjective Measuring Instruments
Sažetak
Programming competences have become an important aspect in many different professions. Considering that games give enjoyment to their players and stimulate their curiosity, they represent a convenient tool for gaining programming skills. With an aim to examine the quality of games designed for learning programming from both pragmatic and hedonic perspective, an empirical study was carried out. Study participants were students enrolled in different programmes at two Croatian higher education institutions. Data was collected with subjective measuring instruments. The reported findings uncovered pros and cons of evaluated games meant for leaning programming concepts.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin,
Veleučilište u Rijeci
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus