Pregled bibliografske jedinice broj: 753603
Inspecting Quality of Games Designed for Learning Programming
Inspecting Quality of Games Designed for Learning Programming // Proceedings of the 2nd International Conference on Learning and Collaboration Technologies (LCT 2015), Held as Part of the 17th International Conference on Human-Computer Interaction (HCI International 2015), Lecture Notes in Computer Science (LNCS, volume 9192) / Zaphiris, Panayiotis ; Ioannou, Andri (ur.).
Cham: Springer, 2015. str. 620-631 doi:10.1007/978-3-319-20609-7_58 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 753603 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Inspecting Quality of Games Designed for Learning Programming
Autori
Orehovački, Tihomir ; Babić, Snježana
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 2nd International Conference on Learning and Collaboration Technologies (LCT 2015), Held as Part of the 17th International Conference on Human-Computer Interaction (HCI International 2015), Lecture Notes in Computer Science (LNCS, volume 9192)
/ Zaphiris, Panayiotis ; Ioannou, Andri - Cham : Springer, 2015, 620-631
ISBN
978-3-319-20608-0
Skup
2nd International Conference on Learning and Collaboration Technologies (LCT 2015), Held as Part of the 17th International Conference on Human-Computer Interaction (HCI International 2015)
Mjesto i datum
Los Angeles (CA), Sjedinjene Američke Države, 2015
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Educational Games ; Quality Evaluation ; Learning Programming ; Subjective and Objective Measuring Instruments ; Empirical Findings
Sažetak
Educational games are specific piece of slow technology that enables students to enhance their competences through fun and play. Taking into account their features, games are widely used in diverse educational settings, including programming. This paper discusses findings of the empirical study that was carried out with an objective to examine quality of two educational games meant for learning programming concepts. Participants in the study were students from two Croatian higher education institutions. Subjective data was collected with pre- and post-use online questionnaires whereas objective data was gathered with reports in the form of in-game progress screenshots. The analysis of collected data uncovered: (1) to what extent students with different background knowledge differ in their perception of programming and attitudes towards using games for educational purposes, and (2) which pragmatic and hedonic facets of quality are relevant for the assessment of games designed for learning programming.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin,
Veleučilište u Rijeci
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Conference Proceedings Citation Index - Science (CPCI-S)
- Scopus