Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 745915

Uses and motives for playing online video game - specificities of university students


Ružić-Baf, Maja; Radetić-Paić, Mirjana; Bočev, Mladen
Uses and motives for playing online video game - specificities of university students // Pedagoška obzorja, 29 (2014), 2; 117-130 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 745915 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Uses and motives for playing online video game - specificities of university students

Autori
Ružić-Baf, Maja ; Radetić-Paić, Mirjana ; Bočev, Mladen

Izvornik
Pedagoška obzorja (0353-1392) 29 (2014), 2; 117-130

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
online video games; MMORPG online video games; students; time of playing online video games; the frequency of playing online video games; virtual communities

Sažetak
The availability of the Internet to use it almost everywhere and the use of the same in college campuses allow uninterrupted playing online video games, especially MMORPG games. Popularity online video games in the student population show that students spend more and more time at the computer. Sedentary lifestyle, long hours a day playing online video games, stay indoors, virtual world, virtual dating, virtual communities are just some of the possible indicators which are moving individual away from the real world. In the theoretical part of the paper are shown the research online video games in different spheres of human activity: dependence on online video games, the positive and negative aspects of playing online video games, the use of video games in the process of education, medicine, leisure and so on. Emphasis is on MMORPG games in the student population. The empirical part of the paper presents the results of a pilot study online video games in the student population between the sexes on a sample of 136 respondents. The results showed that there were statistically significant differences between male and female students in playing online video games. It found to be statistically significantly different in the variables on the frequency of playing online video games, the time spent on playing, the number of virtual friends, membership in a particular clan, material resources spent on playing some online video games and more.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Pedagogija



POVEZANOST RADA


Ustanove:
Sveučilište Jurja Dobrile u Puli


Citiraj ovu publikaciju:

Ružić-Baf, Maja; Radetić-Paić, Mirjana; Bočev, Mladen
Uses and motives for playing online video game - specificities of university students // Pedagoška obzorja, 29 (2014), 2; 117-130 (međunarodna recenzija, članak, znanstveni)
Ružić-Baf, M., Radetić-Paić, M. & Bočev, M. (2014) Uses and motives for playing online video game - specificities of university students. Pedagoška obzorja, 29 (2), 117-130.
@article{article, author = {Ru\v{z}i\'{c}-Baf, Maja and Radeti\'{c}-Pai\'{c}, Mirjana and Bo\v{c}ev, Mladen}, year = {2014}, pages = {117-130}, keywords = {online video games, MMORPG online video games, students, time of playing online video games, the frequency of playing online video games, virtual communities}, journal = {Pedago\v{s}ka obzorja}, volume = {29}, number = {2}, issn = {0353-1392}, title = {Uses and motives for playing online video game - specificities of university students}, keyword = {online video games, MMORPG online video games, students, time of playing online video games, the frequency of playing online video games, virtual communities} }
@article{article, author = {Ru\v{z}i\'{c}-Baf, Maja and Radeti\'{c}-Pai\'{c}, Mirjana and Bo\v{c}ev, Mladen}, year = {2014}, pages = {117-130}, keywords = {online video games, MMORPG online video games, students, time of playing online video games, the frequency of playing online video games, virtual communities}, journal = {Pedago\v{s}ka obzorja}, volume = {29}, number = {2}, issn = {0353-1392}, title = {Uses and motives for playing online video game - specificities of university students}, keyword = {online video games, MMORPG online video games, students, time of playing online video games, the frequency of playing online video games, virtual communities} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • SCI-EXP, SSCI i/ili A&HCI


Uključenost u ostale bibliografske baze podataka::


  • PsychINFO, IBZ, IBR, SCOPUS, Embase, Engineering Village, Reaxys, COBISS





Contrast
Increase Font
Decrease Font
Dyslexic Font