Pregled bibliografske jedinice broj: 74022
Computer Animation of Virtual 3D Characters
Computer Animation of Virtual 3D Characters // 1st INTERNATIONAL ERGONOMICS CONFERENCE, ERGONOMY 2001 / Mijović, Budimir (ur.).
Zagreb: Hrvatsko ergonomijsko društvo, 2001. str. 171-179 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 74022 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Computer Animation of Virtual 3D Characters
Autori
Muftić, Osman ; Skoko, Miroslav ; Baksa, Sarajko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
1st INTERNATIONAL ERGONOMICS CONFERENCE, ERGONOMY 2001
/ Mijović, Budimir - Zagreb : Hrvatsko ergonomijsko društvo, 2001, 171-179
Skup
1st INTERNATIONAL ERGONOMICS CONFERENCE, ERGONOMY 2001
Mjesto i datum
Zagreb, Hrvatska, 07.12.2001. - 08.12.2001
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Human body movements; computer animation; 3D characters; motion capture systems
Sažetak
It is possible to construct a computer-generated 3D virtual model of the body of a real person, using hand-taken or digitised 3D bodily measures. Using maps obtained from the photos of the faces of real models, it is possible to attribute personality to a virtual character, while computer animation offers dymaic movements and characteristics within the confines of space and time of the virtual world. Computer animation of virtual 3D characters can be performed in two ways conventionally, animating key frames, or by using modern motion capture systems. S. Baksa has developed a new approach to computer-generated animation of virtual 3D characters, called "VatoSABA", at the moment 1.0 version, using in one software package minimal costs and ease of operation, characteristic for key frame animation, as well as accuracy and speed, characteristic for motion capture systems.
Izvorni jezik
Engleski
Znanstvena područja
Tekstilna tehnologija