Pregled bibliografske jedinice broj: 714973
Virtual Worlds and Lacan. Transference in Computer Games
Virtual Worlds and Lacan. Transference in Computer Games // Phainomena, 23 (2014), 88-89; 45-68 (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 714973 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Virtual Worlds and Lacan. Transference in Computer Games
Autori
Peović Vuković, Katarina
Izvornik
Phainomena (1318-3362) 23
(2014), 88-89;
45-68
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
computer games ; virtual ; real ; technology ; transference
Sažetak
The paper addresses the problem of relation virtual/real through conceptualizing the most prominent debate on the role of player in computer games and congruency between two worlds. The paper does so through critique of three related issues. The first is the problem of content of virtual worlds and tendency to interpret the “influence” through reading the narrative and/or graphic of virtual worlds. The second is common technological determinism, the notion of the “impact” of (autonomous) technology. The paper will question whether such influence could be read from the influence of content or structure (and suggest constructivism as possible answer). The third will be a problem of dividing the Virtual and the Real and the transference of virtual into real as crucial aspect of game jouissance. Instead of Freudian Id the paper will propose super Ego as pleasure principle, and ideal agent of the game in a society of control.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Filozofija, Filologija
Citiraj ovu publikaciju:
Časopis indeksira:
- Scopus
Uključenost u ostale bibliografske baze podataka::
- LLBA: Linguistics and Language Behavior Abstracts
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