Pregled bibliografske jedinice broj: 711191
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior // Psychological science, 25 (2014), 2; 358-368 doi:10.1177/0956797613503854 (međunarodna recenzija, članak, znanstveni)
CROSBI ID: 711191 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Autori
Prot, Sara ; Gentile, Douglas ; Anderson, Craig ; Suzuki, Kamae ; Swing, Edward ; Ming LIm, Kam ; Horiuchi, Yukiko ; Jelić, Margareta ; Krahe, Barbara ; Liuqing, Wei ; Liau, Albert ; Khoo, Angeline ; Petrescu, Poesis ; Sakamoto, Akira ; Tajima, Sachi ; Toma, Roxana ; Warburton, Wayne ; Zhang, Xuemin ; Pan Lam, Ben
Izvornik
Psychological science (0956-7976) 25
(2014), 2;
358-368
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
mass media ; cross-cultural differences ; social behavior ; prosocial media ; violent media ; prosocial behavior ; empathy ; helping ; general learning model ; prediction
Sažetak
Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.
Izvorni jezik
Engleski
Znanstvena područja
Psihologija
Citiraj ovu publikaciju:
Časopis indeksira:
- Current Contents Connect (CCC)
- Web of Science Core Collection (WoSCC)
- Social Science Citation Index (SSCI)
- SCI-EXP, SSCI i/ili A&HCI
- Scopus
- MEDLINE