Pregled bibliografske jedinice broj: 70423
Electronic Arenas for Culture, Performance, Art and Entertainment
Electronic Arenas for Culture, Performance, Art and Entertainment. Stockholm: CID, 2000 (Deliverable)
CROSBI ID: 70423 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Electronic Arenas for Culture, Performance, Art and Entertainment
Autori
Novak, Jasminko ; Fleischmann, Monika ; Strauss, Wolfgang ; Peranović, Predrag ; Valle, Claudia
Vrsta, podvrsta i kategorija knjige
Autorske knjige, deliverable, znanstvena
Izdavač
CID
Grad
Stockholm
Godina
2000
Stranica
60
ISBN
91-7170-611-9
Sažetak
Task 6.5.1 is concerned with developing the concept of interactive Internet-TV (i2tv) as a basis for medial integration of Internet participants into events taking place at a real physical location. Interaction in real space is combined with actions of Internet participants into a new framework of cultural participation and production, such as distributed participatory theatre and interactive Mixed Reality TV productions. This deliverable discusses two main issues: The development of the i2tv system as a technological framework for developing electronic arenas integrating on-line and on-site participation. The development of two concrete dramaturgical models for i2tv electronic arenas: 1) Integrated on-site and on-line discussion in a public symposium. This is accompanied by the evaluation of the public trial at the Memoria Futura symposium, 2) A theatrical model in form of a distributed poetry play Ottos Mops bringing together an on-site performer and multiple on-line participants in a real-time networked performance based on sound poetry of the famous Austrian poet Ernst Jandl. The innovative aspect of this approach is the integration of Internet-based multi-user interaction and awareness with broadcast technologies such as Internet streaming and Virtual Studio, and with technologies for mixed reality in shared physical space. This is accompanied with concrete participation models going beyond traditional models of game shows, quizzes, or social chats in 3D space, towards new forms of cultural events for connected communities.
Izvorni jezik
Engleski