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Pregled bibliografske jedinice broj: 694679

Dissecting the protocol and network traffic of the OnLive cloud gaming platform


Manzano, Marc; Urueña, Manuel; Sužnjević Mirko; Calle, Eusebi; Hernández, José Alberto; Matijašević, Maja
Dissecting the protocol and network traffic of the OnLive cloud gaming platform // Multimedia systems, 20 (2014), 5; 451-470 doi:10.1007/s00530-014-0370-4 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 694679 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Dissecting the protocol and network traffic of the OnLive cloud gaming platform

Autori
Manzano, Marc ; Urueña, Manuel ; Sužnjević Mirko ; Calle, Eusebi ; Hernández, José Alberto ; Matijašević, Maja

Izvornik
Multimedia systems (0942-4962) 20 (2014), 5; 451-470

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Cloud gaming; Online games; OnLive; Protocol; Reverse engineering; Traffic modelling

Sažetak
Cloud gaming is a new paradigm that is envisaged to play a pivotal role in the video game industry in forthcoming years. Cloud gaming, or gaming on demand, is a type of online gaming that allows on- demand streaming of game content onto non- specialised devices (e.g., PC, smart TV, etc.). This approach requires no downloads or game installation because the actual game is executed on the game company’s server and is streamed directly to the client. Nonetheless, this revolutionary approach significantly affects the network load generated by online games. As cloud gaming presents new challenges for both network engineers and the research community, both groups need to be fully conversant with these new cloud gaming platforms. The purpose of this paper is to investigate OnLive, one of the most popular cloud gaming platforms. Our key contributions are: (a) a review of the state- of-the-art of cloud gaming ; (b) reverse engineering of the OnLive protocol ; and (c) a synthetic traffic model for OnLive.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika



POVEZANOST RADA


Projekti:
036-0362027-1639 - Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije (Matijašević, Maja, MZO ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Maja Matijašević (autor)

Avatar Url Mirko Sužnjević (autor)

Poveznice na cjeloviti tekst rada:

doi link.springer.com

Citiraj ovu publikaciju:

Manzano, Marc; Urueña, Manuel; Sužnjević Mirko; Calle, Eusebi; Hernández, José Alberto; Matijašević, Maja
Dissecting the protocol and network traffic of the OnLive cloud gaming platform // Multimedia systems, 20 (2014), 5; 451-470 doi:10.1007/s00530-014-0370-4 (međunarodna recenzija, članak, znanstveni)
Manzano, M., Urueña, M., Sužnjević Mirko, Calle, E., Hernández, J. & Matijašević, M. (2014) Dissecting the protocol and network traffic of the OnLive cloud gaming platform. Multimedia systems, 20 (5), 451-470 doi:10.1007/s00530-014-0370-4.
@article{article, author = {Manzano, Marc and Urue\~{n}a, Manuel and Calle, Eusebi and Hern\'{a}ndez, Jos\'{e} Alberto and Matija\v{s}evi\'{c}, Maja}, year = {2014}, pages = {451-470}, DOI = {10.1007/s00530-014-0370-4}, keywords = {Cloud gaming, Online games, OnLive, Protocol, Reverse engineering, Traffic modelling}, journal = {Multimedia systems}, doi = {10.1007/s00530-014-0370-4}, volume = {20}, number = {5}, issn = {0942-4962}, title = {Dissecting the protocol and network traffic of the OnLive cloud gaming platform}, keyword = {Cloud gaming, Online games, OnLive, Protocol, Reverse engineering, Traffic modelling} }
@article{article, author = {Manzano, Marc and Urue\~{n}a, Manuel and Calle, Eusebi and Hern\'{a}ndez, Jos\'{e} Alberto and Matija\v{s}evi\'{c}, Maja}, year = {2014}, pages = {451-470}, DOI = {10.1007/s00530-014-0370-4}, keywords = {Cloud gaming, Online games, OnLive, Protocol, Reverse engineering, Traffic modelling}, journal = {Multimedia systems}, doi = {10.1007/s00530-014-0370-4}, volume = {20}, number = {5}, issn = {0942-4962}, title = {Dissecting the protocol and network traffic of the OnLive cloud gaming platform}, keyword = {Cloud gaming, Online games, OnLive, Protocol, Reverse engineering, Traffic modelling} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


Citati:





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