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Pregled bibliografske jedinice broj: 652074

The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs


Sužnjević, Mirko; Skorin-Kapov, Lea; Matijašević, Maja
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs // Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013
Denver (CO), Sjedinjene Američke Države, 2013. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs

Autori
Sužnjević, Mirko ; Skorin-Kapov, Lea ; Matijašević, Maja

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013 / - , 2013

Skup
The 12th Annual Workshop on Network and Systems Support for Games, 2013

Mjesto i datum
Denver (CO), Sjedinjene Američke Države, 09.12.2013. - 10.12.2013

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Quality of Experience; MMORPG; experimental study; games

Sažetak
In this paper we present a study evaluating the Quality of Experience (QoE) of players in the case of Massively Multiplayer Online Role-Playing Games. We consider the impact of different influence factors on players’ QoE, namely system factors (delay, packet loss, jerkiness, and frame rate), user skill (in terms of game play experience), and context (in terms of action category and social context). In addition to obtaining subjective scores indicating overall QoE, we address the correlations between overall QoE and the following quality features subjectively perceived by players: immersion, interactivity, and fluidity. Results from laboratory tests involving 55 participants playing World of Warcraft (version 5.3.) have shown that player skill and social context affect user subjective evaluation scores. Furthermore, jerkiness and packet loss were found to significantly degrade QoE, while latency did not have a strong impact.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika



POVEZANOST RADA


Projekti:
036-0362027-1639 - Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije (Matijašević, Maja, MZO ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb


Citiraj ovu publikaciju:

Sužnjević, Mirko; Skorin-Kapov, Lea; Matijašević, Maja
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs // Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013
Denver (CO), Sjedinjene Američke Države, 2013. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Sužnjević, M., Skorin-Kapov, L. & Matijašević, M. (2013) The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs. U: Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013.
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea and Matija\v{s}evi\'{c}, Maja}, year = {2013}, keywords = {Quality of Experience, MMORPG, experimental study, games}, title = {The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs}, keyword = {Quality of Experience, MMORPG, experimental study, games}, publisherplace = {Denver (CO), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Skorin-Kapov, Lea and Matija\v{s}evi\'{c}, Maja}, year = {2013}, keywords = {Quality of Experience, MMORPG, experimental study, games}, title = {The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs}, keyword = {Quality of Experience, MMORPG, experimental study, games}, publisherplace = {Denver (CO), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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