Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 641617

Gamification of Geographic Data Collection


Odobašić, Dražen; Medak, Damir; Miler, Mario
Gamification of Geographic Data Collection // GI_Forum 2013 Creating the GISociety / Jekel, Thomas ; Car, Adrijana ; Strobl, Josef ; Griesebner, Gerald (ur.).
Salzburg: Wichmann-Verlag, Berlin, 2013. str. 328-337 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 641617 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Gamification of Geographic Data Collection

Autori
Odobašić, Dražen ; Medak, Damir ; Miler, Mario

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
GI_Forum 2013 Creating the GISociety / Jekel, Thomas ; Car, Adrijana ; Strobl, Josef ; Griesebner, Gerald - Salzburg : Wichmann-Verlag, Berlin, 2013, 328-337

ISBN
978-3-7001-7438-7

Skup
GI_Forum 2013

Mjesto i datum
Salzburg, Austrija, 02.07.2013. - 05.07.2013

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
gamification; VGI; data collection; game

Sažetak
Using game design elements in non-game contexts is an established concept. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources than they have intended, by rewarding them with status, access, power and stuff (SAPS). In this review paper we give an overview of gamification, and user motivations for playing games, and we discuss basic game design elements. We also compare existing services, like Foursquare, Waze and Ingress that use game design elements in geographic data collection processes. Services are compared in the context of the SAPS model and actual used game mechanics, including points, levels, leaderboards, badges and challenges. Gamification can be applied to geographic data collection processes as shown by the services analysed in this article. Current research of gamification applied to geographic data collection gives no definite conclusions. We plan to focus our further research on gamification in the context of geographic data collection, particularly in the realm of volunteered geographic information.

Izvorni jezik
Engleski

Znanstvena područja
Geodezija



POVEZANOST RADA


Projekti:
007-0072974-1599 - Geoinformatika i geomatičko inženjerstvo u zaštiti okoliša

Ustanove:
Geodetski fakultet, Zagreb

Profili:

Avatar Url Mario Miler (autor)

Avatar Url Damir Medak (autor)

Avatar Url Dražen Odobašić (autor)

Citiraj ovu publikaciju:

Odobašić, Dražen; Medak, Damir; Miler, Mario
Gamification of Geographic Data Collection // GI_Forum 2013 Creating the GISociety / Jekel, Thomas ; Car, Adrijana ; Strobl, Josef ; Griesebner, Gerald (ur.).
Salzburg: Wichmann-Verlag, Berlin, 2013. str. 328-337 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Odobašić, D., Medak, D. & Miler, M. (2013) Gamification of Geographic Data Collection. U: Jekel, T., Car, A., Strobl, J. & Griesebner, G. (ur.)GI_Forum 2013 Creating the GISociety.
@article{article, author = {Odoba\v{s}i\'{c}, Dra\v{z}en and Medak, Damir and Miler, Mario}, year = {2013}, pages = {328-337}, keywords = {gamification, VGI, data collection, game}, isbn = {978-3-7001-7438-7}, title = {Gamification of Geographic Data Collection}, keyword = {gamification, VGI, data collection, game}, publisher = {Wichmann-Verlag, Berlin}, publisherplace = {Salzburg, Austrija} }
@article{article, author = {Odoba\v{s}i\'{c}, Dra\v{z}en and Medak, Damir and Miler, Mario}, year = {2013}, pages = {328-337}, keywords = {gamification, VGI, data collection, game}, isbn = {978-3-7001-7438-7}, title = {Gamification of Geographic Data Collection}, keyword = {gamification, VGI, data collection, game}, publisher = {Wichmann-Verlag, Berlin}, publisherplace = {Salzburg, Austrija} }




Contrast
Increase Font
Decrease Font
Dyslexic Font