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Pregled bibliografske jedinice broj: 624778

Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata


Batinić, Ivica; Tuzović, Amra; Mrvac, Nikola; Skala, Tibor
Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata // Međunarodna konferencija Tiskarstvo 2013 / Žiljak, Vujić J. (ur.).
Zagreb, 2013. str. 43-43 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata

Autori
Batinić, Ivica ; Tuzović, Amra ; Mrvac, Nikola ; Skala, Tibor

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Međunarodna konferencija Tiskarstvo 2013 / Žiljak, Vujić J. - Zagreb, 2013, 43-43

Skup
Tiskarstvo & dizajn 2013

Mjesto i datum
Tuhelj, Hrvatska, 08.02.2013. - 09.02.2013

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Autodesk Maya; animation theories of human figures; skeletal animation; forward kinematics; inverse kinematics; skinning; weighting; rigging

Sažetak
Visual effects that allow a new dimension to display different objects, are increasingly appearing in daily life. Their appearance is caused by the rapid development of technical sciences and computer graphics. The frequently asked question is how do they achieve these visual effects, 3D animation and virtual reality. All of these are products of computer graphics and animation, visual areas of computer science that is developing at a breathtaking speed, and are used in engineering, science, medicine, arts, and military applications. Nowdays 3D animation has overcome method of classical animation because of growing presence of computer technology, but principles of classical animation are not completely ignored. In computer animation, the best results are achieved by the authors and animators trained by principles of classical animation, because they know the technical principles that can be applied to any configuration form. Precise knowledge of the classical techniques today is more important than ever, especially in the phase of the project because the computer animation allows far more improvisation than classical. Basic principles of traditional animation defined by the Walt Disney Studios before nearly 80 years are now also used in 3D animation.

Izvorni jezik
Hrvatski

Znanstvena područja
Elektrotehnika, Grafička tehnologija, Računarstvo



POVEZANOST RADA


Ustanove:
Grafički fakultet, Zagreb

Profili:

Avatar Url Nikola Mrvac (autor)

Avatar Url Tibor Skala (autor)


Citiraj ovu publikaciju:

Batinić, Ivica; Tuzović, Amra; Mrvac, Nikola; Skala, Tibor
Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata // Međunarodna konferencija Tiskarstvo 2013 / Žiljak, Vujić J. (ur.).
Zagreb, 2013. str. 43-43 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Batinić, I., Tuzović, A., Mrvac, N. & Skala, T. (2013) Razvoj metoda i kvalitativnih kriterija računalne grafike i 3D animacija u području vizualnih efekata. U: Žiljak, V. (ur.)Međunarodna konferencija Tiskarstvo 2013.
@article{article, author = {Batini\'{c}, Ivica and Tuzovi\'{c}, Amra and Mrvac, Nikola and Skala, Tibor}, editor = {\v{Z}iljak, V.}, year = {2013}, pages = {43-43}, keywords = {Autodesk Maya, animation theories of human figures, skeletal animation, forward kinematics, inverse kinematics, skinning, weighting, rigging}, title = {Razvoj metoda i kvalitativnih kriterija ra\v{c}unalne grafike i 3D animacija u podru\v{c}ju vizualnih efekata}, keyword = {Autodesk Maya, animation theories of human figures, skeletal animation, forward kinematics, inverse kinematics, skinning, weighting, rigging}, publisherplace = {Tuhelj, Hrvatska} }
@article{article, author = {Batini\'{c}, Ivica and Tuzovi\'{c}, Amra and Mrvac, Nikola and Skala, Tibor}, editor = {\v{Z}iljak, V.}, year = {2013}, pages = {43-43}, keywords = {Autodesk Maya, animation theories of human figures, skeletal animation, forward kinematics, inverse kinematics, skinning, weighting, rigging}, title = {Razvoj metoda i kvalitativnih kriterija ra\v{c}unalne grafike i 3D animacija u podru\v{c}ju vizualnih efekata}, keyword = {Autodesk Maya, animation theories of human figures, skeletal animation, forward kinematics, inverse kinematics, skinning, weighting, rigging}, publisherplace = {Tuhelj, Hrvatska} }




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