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Pregled bibliografske jedinice broj: 620030

Generating Terrain And Hi Details Using Texture Maps


Bernik, Andrija; Sabati, Zvonimir
Generating Terrain And Hi Details Using Texture Maps // Tiskarstvo & Dizajn 2013 / Doc. dr. sc. Jana Žiljak Vujić, prof.v.š. (ur.).
Zagreb: FotoSoft (FS), 2013. str. 75-81 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 620030 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Generating Terrain And Hi Details Using Texture Maps

Autori
Bernik, Andrija ; Sabati, Zvonimir

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Tiskarstvo & Dizajn 2013 / Doc. dr. sc. Jana Žiljak Vujić, prof.v.š. - Zagreb : FotoSoft (FS), 2013, 75-81

ISBN
978-953-7064-20-4

Skup
Tiskarstvo & Dizajn 2013

Mjesto i datum
Tuheljske Toplice, Hrvatska, 08.02.2013. - 09.02.2013

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Teksture ; 3D teren ; Normal mape ; višekratnik broja dva ; računalna grafika
(Textures ; 3D terrain ; Normal maps ; Multiple of two ; Computer graphics)

Sažetak
Texturing is one of the fundamental elements of 3D computer graphics. Application, which is analyzed in this paper is related to two components. First is the relationship of textures and 3D models, and the second refers to the texture generating relief. Showing the basic principles and rules for the inevitable result of good quality. It explains the idea of the textures multiplied the number of two Advantages and disadvantages of various other ways of generating terrain, such as polygonal geometry and dots (a voxel). The analysis includes two platforms PC and iOS. Practical work results in a table format that shows the comparative component compatibility of 2D graphic elements. Mentioned are three basic types of texture maps: Mip, Detailed and Normal maps. The principle of Normal maps and the algorithm of creations are listed in the paper. For what use, what are the advantages and what are the ways that this technique supports the process of creating 3D terrain.

Izvorni jezik
Engleski

Znanstvena područja
Grafička tehnologija, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Andrija Bernik (autor)

Avatar Url Zvonimir Sabati (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada www.tiskarstvo.net

Citiraj ovu publikaciju:

Bernik, Andrija; Sabati, Zvonimir
Generating Terrain And Hi Details Using Texture Maps // Tiskarstvo & Dizajn 2013 / Doc. dr. sc. Jana Žiljak Vujić, prof.v.š. (ur.).
Zagreb: FotoSoft (FS), 2013. str. 75-81 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Bernik, A. & Sabati, Z. (2013) Generating Terrain And Hi Details Using Texture Maps. U: Doc. dr. sc. Jana Žiljak Vujić, p. (ur.)Tiskarstvo & Dizajn 2013.
@article{article, author = {Bernik, Andrija and Sabati, Zvonimir}, editor = {Doc. dr. sc. Jana \v{Z}iljak Vuji\'{c}, p.}, year = {2013}, pages = {75-81}, keywords = {Teksture, 3D teren, Normal mape, vi\v{s}ekratnik broja dva, ra\v{c}unalna grafika}, isbn = {978-953-7064-20-4}, title = {Generating Terrain And Hi Details Using Texture Maps}, keyword = {Teksture, 3D teren, Normal mape, vi\v{s}ekratnik broja dva, ra\v{c}unalna grafika}, publisher = {FotoSoft (FS)}, publisherplace = {Tuheljske Toplice, Hrvatska} }
@article{article, author = {Bernik, Andrija and Sabati, Zvonimir}, editor = {Doc. dr. sc. Jana \v{Z}iljak Vuji\'{c}, p.}, year = {2013}, pages = {75-81}, keywords = {Textures, 3D terrain, Normal maps, Multiple of two, Computer graphics}, isbn = {978-953-7064-20-4}, title = {Generating Terrain And Hi Details Using Texture Maps}, keyword = {Textures, 3D terrain, Normal maps, Multiple of two, Computer graphics}, publisher = {FotoSoft (FS)}, publisherplace = {Tuheljske Toplice, Hrvatska} }




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