Pregled bibliografske jedinice broj: 613167
Realism and virtuality. Carmageddon as contemporary simulacrum model
Realism and virtuality. Carmageddon as contemporary simulacrum model // Lecture notes in computer science, 6432 (2010), 268-270 doi:10.1007/978-3-642-16638-9_39 (međunarodna recenzija, članak, znanstveni)
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Naslov
Realism and virtuality. Carmageddon as contemporary simulacrum model
Autori
Peović Vuković, Katarina
Izvornik
Lecture notes in computer science (0302-9743) 6432
(2010);
268-270
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
violence ; addiction ; formal analyse ; representation ; phenomenology ; simulacrum
Sažetak
It is a popular idea that violence and addiction (long term immersion in virtual worlds) are negative outcomes of game's content and graphic. The paper explores weather those elements can serve as the starting point in research of the role of realistic representation of violence. By analysing basic structural elements of games (topography, narration and action), the paper will propose formal analyse as precondition for phenomenology of games. The game Carmageddon will serve as base for analyse of new type of simulacrum that is “action oriented”.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Filozofija, Filologija
Napomena
ISBN 978-3-642-16637-2 ; Rad je prezentiran na skupu The third International Conference on Interactive Digital Storytelling, održanom od 01-03.11.2010., Edinburg, Velika Britanija.
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Časopis indeksira:
- Scopus