Pregled bibliografske jedinice broj: 586474
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic // Proceedings of the 21st International Conference on Computer Communications and Networks (ICCCN) 2012 (5 str.)
München, Njemačka: IEEE press, 2012. str. 1-5 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 586474 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Autori
Saldana, Jose ; Sužnjević, Mirko ; Sequeira, Luis ; Fernandez-Navajas, Julian ; Matijašević, Maja ; Ruiz-Mas, Jose
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 21st International Conference on Computer Communications and Networks (ICCCN) 2012 (5 str.)
/ - : IEEE press, 2012, 1-5
ISBN
978-1-4673-1543-2
Skup
The 21st International Conference on Computer Communications and Networks (ICCCN) 2012
Mjesto i datum
München, Njemačka, 30.07.2012. - 02.08.2012
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
online gaming; MMORPG; TCP variants; buffer size; queuing delay
Sažetak
We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer application based on File Transfer Protocol (FTP) as an example. Our focus is on the effects of the sender buffer size and FTP cross-traffic on the queuing delay experienced by the (MMORPG) game traffic. A network scenario corresponding to a real life situation in an ADSL access network has been simulated by using NS2. Three TCP variants, namely TCP SACK, TCP New Reno, and TCP Vegas, have been considered for cross-traffic. The results show that TCP Vegas is able to maintain a constant rate while competing with the game traffic, since it prevents packet loss and high queuing delays by not increasing the sender window size. TCP SACK and TCP New Reno, on the other hand, tend to continuously increase the sender window size, thus potentially allowing higher packet loss and causing undesired delays for the game traffic. In terms of buffer size, we have established that smaller buffers are better for MMORPG applications, while larger buffers contribute to a higher overall delay.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Projekti:
036-0362027-1639 - Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije (Matijašević, Maja, MZO ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb