Pregled bibliografske jedinice broj: 530657
MMORPG Player Behavior Model based on Player Action Categories
MMORPG Player Behavior Model based on Player Action Categories // Proceedings of the 10th Workshop on Network and Systems Support for Games (NetGames) 2011. USB Proc. (6 str.)
Ottawa, Kanada, 2011. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 530657 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
MMORPG Player Behavior Model based on Player Action Categories
Autori
Sužnjević, Mirko ; Stupar, Ivana ; Matijašević Maja
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 10th Workshop on Network and Systems Support for Games (NetGames) 2011. USB Proc. (6 str.)
/ - , 2011
Skup
10th Workshop on Network and Systems Support for Games (NetGames) 2011
Mjesto i datum
Ottawa, Kanada, 2011
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
MMORPG; user behavior modeling; action categories
Sažetak
Abstract—In this paper we present the modeling of player behavior for Massively Multiplayer Online Role-Playing Games (MMORPGs). We have performed action specific measurements of player sessions in terms of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat). We explore the hourly trends in user behavior and form models based on observed patterns. We explore the session duration as well as lengths and probability of session segments (i.e., parts of the session consisting of only one category of player actions). Our aim is to create the user behavior model and to combine it with previously established traffic models in order to be able to explain, predict, and generate network traffic of MMORPGs more accurately. As a case study we use World of Warcraft.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti